I mean, I’m not sure how well this particular case will prove that point. They are a publisher and they’ve (at least so far) insisted that they will rehire and honour existing contracts. I’m not an expert in the field but I don’t see this hugely impacting any upcoming games’ quality.
“We had to rehire our talented employees to continue making good games” would seemingly make the point very strongly that the workers bring value, not the owner?
To be fair - the best publishers I’ve worked with have actively worked to make sure resourcing that’s needed is allocated even if it’s been beyond our means.
Looks like it’s actually the workers who bring value, and not the owner.
Funny how that works.
I mean, I’m not sure how well this particular case will prove that point. They are a publisher and they’ve (at least so far) insisted that they will rehire and honour existing contracts. I’m not an expert in the field but I don’t see this hugely impacting any upcoming games’ quality.
“We had to rehire our talented employees to continue making good games” would seemingly make the point very strongly that the workers bring value, not the owner?
They don’t make the games though.
If the workers don’t make the games, who do you think does?
The workers at the game studios that Annapurna works with, seeing as how they are a publisher not a developer.
To be fair - the best publishers I’ve worked with have actively worked to make sure resourcing that’s needed is allocated even if it’s been beyond our means.