Story can be as creative as you want, forcing the 4 other people at the table (DM and 3 other players) to adjust to how YOU have decided to play is a dick move.
If the other players don’t like it either change or leave, you’re the asshole there. If the players are fine with it, then cool, there are no issues. But I’ve played with plenty of people who are fucking stupid and made characters who don’t belong in the party. One got arrested before we even had a reason to let him into our party and then we rescue him and are like this shit is gonna explode you can come with us if you want to live and they’re like idk my character wouldn’t trust them. And like… dude we just saved your ass and are offering to literally save your life but if you wanna be a dick have fun rolling a new character when yours blows up. Like we’re a team if you’re gonna fight us the whole way you’re dead. Read the fucking group.
But adjusting is how EVERYONE should be playing…not everything about every character is positive. Some might have a curse, some might have culture, religion
You have to adjust for all those things, and if the characters aren’t disagreeing at some point then that would make for a pretty boring character makeup wouldn’t it?
What matters is what you do when that conflict occurs. The only thing i’ve really seen that would be a hitch would be that “what if PvP isn’t allowed?”, since that would put the hoarder at an unfair position in the group. But if the group is allowed to interact normally, then the other players should be able to step in if their characters don’t like how the other one is acting. It shouldn’t need to be handled at the meta level.
The way a party is going to be adjusting to a backstabbing murderhobo is to throw them out of the party at the earliest convenience. It’s the only realistic outcome. If you want your character to be a part of the party, it’s your job to come up with a backstory and personality that makes them willing to work with the party, not the others’.
The reason all of this is skipped on a meta level is that most people want to get to the actual adventuring instead of trying to figure out one good reason why they’d ever keep someone’s unique evil snowflake in tow.
Aren’t you lacking imagination too? You can’t make any story that works around a selfish character?
Story can be as creative as you want, forcing the 4 other people at the table (DM and 3 other players) to adjust to how YOU have decided to play is a dick move.
If the other players don’t like it either change or leave, you’re the asshole there. If the players are fine with it, then cool, there are no issues. But I’ve played with plenty of people who are fucking stupid and made characters who don’t belong in the party. One got arrested before we even had a reason to let him into our party and then we rescue him and are like this shit is gonna explode you can come with us if you want to live and they’re like idk my character wouldn’t trust them. And like… dude we just saved your ass and are offering to literally save your life but if you wanna be a dick have fun rolling a new character when yours blows up. Like we’re a team if you’re gonna fight us the whole way you’re dead. Read the fucking group.
But adjusting is how EVERYONE should be playing…not everything about every character is positive. Some might have a curse, some might have culture, religion
You have to adjust for all those things, and if the characters aren’t disagreeing at some point then that would make for a pretty boring character makeup wouldn’t it?
What matters is what you do when that conflict occurs. The only thing i’ve really seen that would be a hitch would be that “what if PvP isn’t allowed?”, since that would put the hoarder at an unfair position in the group. But if the group is allowed to interact normally, then the other players should be able to step in if their characters don’t like how the other one is acting. It shouldn’t need to be handled at the meta level.
The way a party is going to be adjusting to a backstabbing murderhobo is to throw them out of the party at the earliest convenience. It’s the only realistic outcome. If you want your character to be a part of the party, it’s your job to come up with a backstory and personality that makes them willing to work with the party, not the others’.
The reason all of this is skipped on a meta level is that most people want to get to the actual adventuring instead of trying to figure out one good reason why they’d ever keep someone’s unique evil snowflake in tow.
Hoarding the loot is a form of pvp. Its steaking from the party, which is backstabbing on a financial level.