But adjusting is how EVERYONE should be playing…not everything about every character is positive. Some might have a curse, some might have culture, religion
You have to adjust for all those things, and if the characters aren’t disagreeing at some point then that would make for a pretty boring character makeup wouldn’t it?
What matters is what you do when that conflict occurs. The only thing i’ve really seen that would be a hitch would be that “what if PvP isn’t allowed?”, since that would put the hoarder at an unfair position in the group. But if the group is allowed to interact normally, then the other players should be able to step in if their characters don’t like how the other one is acting. It shouldn’t need to be handled at the meta level.
The way a party is going to be adjusting to a backstabbing murderhobo is to throw them out of the party at the earliest convenience. It’s the only realistic outcome. If you want your character to be a part of the party, it’s your job to come up with a backstory and personality that makes them willing to work with the party, not the others’.
The reason all of this is skipped on a meta level is that most people want to get to the actual adventuring instead of trying to figure out one good reason why they’d ever keep someone’s unique evil snowflake in tow.
But adjusting is how EVERYONE should be playing…not everything about every character is positive. Some might have a curse, some might have culture, religion
You have to adjust for all those things, and if the characters aren’t disagreeing at some point then that would make for a pretty boring character makeup wouldn’t it?
What matters is what you do when that conflict occurs. The only thing i’ve really seen that would be a hitch would be that “what if PvP isn’t allowed?”, since that would put the hoarder at an unfair position in the group. But if the group is allowed to interact normally, then the other players should be able to step in if their characters don’t like how the other one is acting. It shouldn’t need to be handled at the meta level.
The way a party is going to be adjusting to a backstabbing murderhobo is to throw them out of the party at the earliest convenience. It’s the only realistic outcome. If you want your character to be a part of the party, it’s your job to come up with a backstory and personality that makes them willing to work with the party, not the others’.
The reason all of this is skipped on a meta level is that most people want to get to the actual adventuring instead of trying to figure out one good reason why they’d ever keep someone’s unique evil snowflake in tow.
Hoarding the loot is a form of pvp. Its steaking from the party, which is backstabbing on a financial level.