I feel like that’s not how you measure a game engine usage, the large majority probably don’t install Godot via Steam, just looking at the numbers it’s a very small sample which might not represent game devs in general
https://en.wikipedia.org/wiki/Sampling_(statistics)
A doubling of usage amongst steam users is probably representative of a large uptake of Godot overall
Eh, I feel like the sampling is clearly biased toward those who would install a game engine through a service that auto-updates it. (Novices and hobbyists.)
And - thats exactly what that means…? An uptake in GODOT usage would mean novices and newbies are trying it out. Every new user is a newbie.
For sure an uptick, but who knows by how much? I agree this is useful for showing something, but it’s hard to know what really from this alone.
I imagine, Godot doesn’t collect usage data on its own. So, this is likely the best data there is…
Can confirm. I use Godot and didn’t even know it was on steam
It might mean something though, FFXIV is a classic example of a game that almost nobody plays on Steam, but its Steam charts line up somewhat well with the game’s increasing popularity especially with Shadowbringers and Endwalker. Of course you have to look at actual data to back that up, but soemtimes it can show trends.
TIL Godot is on Steam. Huh, will you look at that.
What does that even mean? People using gui tools?
Professional game developers do not want their game engines to automatically update because when you upgrade engine versions things usually break. This happens in Unity, Godot, Unreal, and every other engine or framework I’ve seen in games. For big changes, this is inevitable. So professional game developers download the engine directly from the provider and not a service that will automatically update the engine version from under your project.
I don’t even know why Godot is on steam. Probably to gain more discoverability and popularity.
Because if you want professional game developers to exist then you have to be welcoming to them when they are just aspiring game developers. Kids who play lots of games and want to have a fiddle around with tools for making games are much more likely to do so if there is a way to access them that they are familiar with and already associate with gaming.
While this is true, I feel a loss for the familiarity of going to a website, downloading an executable, and running it without worry. I still do that with most of my software. In fact, that’s how I got steam.
I don’t think anyone is arguing that because there is an option to install via Steam that people should stop downloading directly from Godot’s website though. Both of those things can exist beside one another.
Iirc godot uses beta branches and semver, so the only updates you get are the ones that dont break anything.
godot doesn’t break stuff in minor releases, and steam version of Godot has separate release tracks for each version (you can switch between godot 3 and 4)
Yeah there’s a couple tools like that on steam. Blender is on it too.
I just wish you could disable steam features such as overlay or time counting etc, so that you can just use steam as a dumb updater for the program.
Krita, ShareX, Open Canvas is also on Steam.
Godot wants to thank Unity Technologies for it’s generous support
The Humble Bundle sale is also helping.
For those interested: The Complete Godot Software Bundle
It supports Girls Who Code
I did not know Godot was on steam. Why would one prefer to use steam instead?
I’m assuming for automatic updates. Just like some people do with Blender.
Oh yeah for Windows and mac os that makes sense. The problem doesn’t exist om linux with package managers :3
winget install --id=GodotEngine.GodotEngine -e
I’m all for Linux, I use it literally every day between my Steam Deck and remote dev machine at work, but updating software on Windows and MacOS isn’t hard, and I have no clue why the Linux crowd pretends it is. You could complain about forced updates on Windows, or MacOS having two different applications folders for Lord knows why, or literally anything else that is wrong with either of them, but ease of program updates isn’t a problem for Windows or MacOS.
I suppose it’s the easiest way to try it out.
I wouldn’t use it long-term, because you don’t want Godot to update without you knowing, if there’s something that needs to be changed due to an update. I bet a few people noticed the update from 3.x to 4.x…
I’ve read it also doesn’t come with the C# support, so that’s one reason not to use Steam for it if you’re interested in testing that side.
If you’re on Windows, it’s an easy way to auto-update. If you’re on Linux, there is no need for that.
Well - you probably don’t have to download any updates yourself when using Steam.
paru -S godot
Does godot support 3D? If so does it support PBR materials? Does it support installing 3rd party plugins like HAVOK? Literately the only things i need.
-
Yes
-
Yes
-
Yes
-
yes
Tbh that’s a pretty horrible example. It was a rushed product full of graphical glitches, including rapidly flashing lights. This is true especially on the switch. Idk if it’s improved since launch but shit was rough early on.
It support 3D, but I think Vulkan is in Godot 4. I’m not sure how mature it’s. In Godot 3, it only support OpenGL.
What are some of the best-looking games in Godot?
deleted by creator
the scripting language is mostly hassle free.
Is there a reason Godot has it’s own language for scripting and doesn’t use a common language like unity (C#) and unreal (C++)?
Here is their reasoning, basically summarized as “it’s easier to get everything for games into a new language than bolting it onto an existing language”. I also recall seeing a blog post where they said their initial implementation of GDScrip took fewer lines of code than embedding Lua did.
Note Godot does officially support C# and C++, and there is unofficial support for other languages too. But they commonly recommend GDScript for beginners.
What’s GODOT?
The free, open source game engine everyone should have been using and contributing to this whole time but noooOOOooo.
It’s an open source game engine. People tend to consider it as a replacement for Unity when it come to 2D game development.
hey it’s 3d is pretty decent too!
you won’t be making aaa games with it anytime soon but it’s really good for 99% of tasksOut of interest, why do you say that it may not be good for AAA games?
Unity has been the king of portability for a while now. Godot is focused on the PC market.
godot runs everywhere, webgl, webgpu, android, ios, linux, macos, windows, gaem consoles
My understanding is that running on game consoles can’t be officially supported, because they can’t integrate the necessary proprietary code into the engine while keeping it open source.
Before Godot 4 the 3D engine was pretty far behind, think early 2010 teach. With Godot 4 it got an insane upgrade which puts it in par with Unity as far as I understand (not a unity expert), but still behind Unreal (then again, everything is behind Unreal.)
Unfortunately it takes multiple years for a 3D game to be developed, so it’ll be a while before we see actual released 3D games with Godot 4.
For indie game development in general as of Godot 4.
While the numbers themselves are just a small fraction of actual usage (as I guess most people using it don’t do it thru steam), it doubled in about a week.
What would be an “educated” guess of steam/non-steam users ratio? 1:50? 1:100?
*usssage
Back in the USSSage…
You don’t how lucky you are… boy
Usssssausage. Mhm… tasty. :p
deleted by creator
Awesome- hopefully more money will get put into the development fund as well. It is rather small yet.
I forget who and I’m too lazy to search, but a company just announced a recurring $10,000/month donation to Godot. A few others are donating too. So they do have some monetary support!
It increased.
Just like Linux is default standard for servers, I wish Godot would become a future’s stardard of game engine.
Just like hudreds of corpos and many independent individuals commit patches to Linux kernel, I wish the same happens with Godot.
GPL forces modifications to be best put upstream. Godot is MIT, which usually doesn’t get the same effect
Is there any reason to install it via steam and not just via the official site?
Maybe auto updates?