Too little too late tbh
Yeah I’m not buying shit from wotc/hasbro
I wish there was a decent alternative to MtG. D&D has about a million (better) competitors, but MtG doesn’t have anything that I’m aware of.
I’ve honestly toyed with the idea of making my own CCG/TCG just to jump ship.
There’s a digital TCG which is almost identical to MTG called Eternal. It’s free on Steam and mobile. Recommend you check it out and see if you like it. I personally think it makes much better use of the digital medium than MTG arena, which often felt clunky due to the way the rules had to be ported from tabletop.
Exactly
Yeah, but if you make homebrew they don’t like, they’ll send the Pinkertons after you.
(I know that was about an MTG set. I’m just making a joke about how little faith I have in WOTC.)
This includes all class features, monsters, rules expressions and anything that isn’t trademarked as intellectual property. Essentially, you get mechanics for cover but not Beholders, martial archetypes but not the city and denizens of Baldur’s Gate.
Is this even necessary? Isn’t all of that stuff already non-copyrightable?
You are correct. They do this because corporations in the past have sued over even though rules, etc. are fair use. When they first started the OGL they gained a lot of goodwill from the community.
Just finish dying already. I’m sick and tired of this drama. Everybody and their grandma has a better product and their shit keeps getting free exposure.
put everything under the orc license and we can talk.
Until the next time they try to revoke the license, you mean?
@wahming @HubertManne There’s no revoking a Creative Commons.
There’s no revoking the OGL either. That didn’t stop them from trying.
the writing of the ogl was a little loose with that which allowed them to try. orc was made to fix that.
Source? That was not my understanding of the OGL. It guaranteed a perpetual license to users, and there is no legal precedence for such a revocation. That didn’t stop them from trying to bully everybody into submission. What reason is there to think any other license would make a difference? It’s not about the chances of them winning, it’s about the legal trouble and bills they can cause. I’m not sure why anybody would trust hasbro / wotc after that fuckup, regardless of their promises.
The text of OGL 1.0a does not say that its irrevocable, and that was the big problem. It does say perpetual, but not irrevocable, and that was where the supposed crux of the argument came in. That said, during the OGL debacle, i saw it pointed out that the legal licensing definition of “irrevocable” was decided in court years after the ogl was written. I know the original writers of it had come out and said that they had intended it to be irrevocable, though
https://en.wikipedia.org/wiki/Open_Game_License
Linda Codega, for Io9 in January 2023, reported on the details from a leaked full copy of the OGL 1.1 including updated terms such as no longer authorizing use of the OGL1.0. Codega explained that while the original OGL granted a “perpetual, worldwide, non-exclusive license” it also included language around authorized versions of the license and “according to attorneys consulted for this article, the new language may indicate that Wizards of the Coast is rendering any future use of the original OGL void, and asserting that if anyone wants to continue to use Open Game Content of any kind, they will need to abide by the terms of the updated OGL, which is a far more restrictive agreement than the original OGL”.
basically their lawyers combed through and thought they found a way around it. ORC was cleaned and and to make it clear that is not possible has this:
b. Modifications. This ORC License may not be amended, superseded, modified, updated, repealed, revoked, or deauthorized. Neither You nor Licensor may modify the terms of this ORC License; however, You may enter into a separate agreement of Your own making provided such agreement does not seek to modify the terms hereof. This ORC License does not, and shall not be interpreted to reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this ORC License.
@wahming @HubertManne
The ogl and orc use unintelligible language, and have little legal precedent for rulings.CC licences have neither problem.
I don’t see how this https://creativecommons.org/licenses/by-sa/3.0/us/legalcode.en has less intelligible language than this https://paizo.com/orclicense
It’s good news for sure. But I still don’t trust WotC.
And Pathfinder 2e is just plain better. In four decades of playing TTRPGs I’ve never played a ruleset so tactical, so clean, so enjoyable. It’s a thing of beauty. So I could care less what happens with D&D.
I’m playing Pathfinder for the first time after never having played D&D (aside from bg3 I guess) and man… Maybe it’s because I’m new to it, using roll20, the DM/group, or the campaign is just confusing but I can’t fathom thinking it’s clean.
I’m finding a lot of it very complicated and confusing. Everything seems to have some underlying system that requires different rolls and numbers and every time I try to look up an answer instead of asking, I wind up with more questions…
Please don’t take that as an insult to the game - I AM having fun 15+ sessions in…I’m just surprised to see you describe it that way. The group is all veteran players who are willing to help me out but it feels like they’re so much stuff that you have to memorize to do anything. So many caveats I wouldn’t know if one guy wasn’t a rules lawyer (that’s a compliment)
They’ve already lost me to Kobold Press 5e materials as well as games like Wanderhome and Kids On Bikes 2
Now if only there were any chance it would be a good rules set and not the blandest thing on the menu
This means that i can make a game with this rules and dont havent to pay?
@loboaureo @copacetic yeah. Until they decide to argue to revoke the license for reasons.
(Also you have to watch out what part is covered under the license, some stuff is gonna be product identity)
(Actually, the beneficial part of this is mostly that you can use their own expression of the rules to make games. Rules as such are not copyrightable, but if you are expressing the rules too similar to their own texts they still could sue you. Using such a license is supposed to take care of that)
And now we start waiting for the other shoe to drop.