For example, I am terrible at Super Meat Boy, but just playing it has really improved how I play platformers and games that need faster imputs overall.

    • Case@unilem.org
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      1 year ago

      I’ve been on a decade long hiatus from multiplayer aspect of games - aside from games I was with people I knew in RL.

      I only occasionally get a twinge for the comraderie of some epic raid in an MMO, or tight unspoken squad tactics where everyone just does their job as expected (not necessarily well lol) and came out on top.

      But really, I don’t have the time to commit to either of those.

      Then I hear about my friend in GW2 (RL friend) who is going through some toxic guild BS and I don’t miss it.

  • Ilflish@lemm.ee
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    Sorry in advance to people who hate talking about it but Dark Souls is a very paradoxical experience It can:

    • Help you learn patience and awareness
    • Help you learn not to stress over losses
    • Help you learn that people have different experiences of enjoyment and understand your scope of interest in games.
    • flashgnash@lemm.ee
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      I think that only works if you already have that in the first place though (and you already have enough mechanical skill to get anywhere in those games fast enough to get hooked)

      Have made the mistake of introducing people who don’t really play videogames to games like Celeste before thinking it’ll help them improve but it only ends in frustration

    • Underwaterbob@lemm.ee
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      Those first two are so true. I got around to Elden Ring recently, and I realized that losses I’ve taken and not sweated and how meticulously and carefully I approach each situation have been influenced by all the games that came before. I’m (relatively) kicking the crap out of it because I know how to play Souls games now because the series has been teaching me these exact things all along. I’ve offed quite a few bosses first try, and damn it feels good. It’s such a great series for giving you a sense of power through perseverance and awareness, rather than just grinding up the XP to trivialize everything like most other RPGs. Miyazaki really did strike gold with the formula. I hope there are way more Souls games coming in the future.

    • jjjalljs@ttrpg.network
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      I was also going to say dark souls. It made me better at accepting loss in games.

      Though I do think it’s interesting how some people thrive on challenge and getting their ass kicked until they triumph, and some people just aren’t here for that. If the game is hard they just don’t want to fuck with it.

  • 2d4_bears@lemmy.blahaj.zone
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    I’m surprised not to see more people mention From Software games. Going all the way back to demon’s souls they consistently teach you how to understand the tools at your disposal, the challenge that you currently face, and how to use the former to overcome the latter. I learned how to “read” opponents to find and exploit vulnerabilities while playing dark souls way back, and that general approach is consistently useful in all sorts of other games. There are lots of other translatable skills involved, of course, like timing and resource management.

    • Blaiz0r@lemmy.ml
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      Yeah I agree,

      Other games mentioned in this thread involve a lot more manual introspection to get better at, otherwise you’re at risk of just repeating the same mistakes again and again without realising.

      In the Souls games you simply cannot progress without learning and becoming better.

      There’s always that special moment when you dip your toes into NG+ and overcome bosses first try that would have taken you dozens of attempts beforehand

  • sadbehr@lemmy.nz
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    1 year ago

    Counter Strike: raw aim, how to outsmart opponents, perfect practice makes perfect and if you put enough hours into anything and do it correctly/good, then you can get good at almost anything.

    Path of Exile: Taught me about being efficient. If you’re repeating the same action 10,000 times, if you can cut even 1 second off each time you do that action, it adds up over time to a significant amount. And then you can try and cut another 2 seconds off…then another second.

    • saigot@lemmy.ca
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      It took me 1038 hours to get out of silver in csgo. It took me 10hrs to get to DMG, one day something just clicked.

  • GreenBottles@lemmy.world
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    getting incredibly good at Quake back in the day made me good at basically any first person shooter game that you put in front of me

    • Wojwo@lemmy.ml
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      Also, the first time using a mouse for look/steer-ing. Before that (e.g. Doom 1/2 etc.) you just used the arrow keys.

    • Schrodinger's Dinger @lemmy.world
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      I second Rocket League. It’s hard to find other competitive games that scratch the itch now though. I used to be an FPS guy but the challenge they have just makes me wish I was splaying rocket league

      • IDontHavePantsOn@lemm.ee
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        Thirded, and was expecting RL come up. It’s so unbelievably hard to master yet extremely simple and easy to get a leg up on competition through common sense.

        There is the smurfing problem that seems to arise for me after midnight, but I’m at a level now that smurfs either quit early, or I can torture them into leaving matches.

        There really isn’t any other game that scratches the itch. We all suck at RL, but the calling of will to suck just a bit less never dies.

          • IDontHavePantsOn@lemm.ee
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            Playing in ranks lower than the one you belong in. Smurf players will generally be at least a few ranks higher than your own in skill, but where it gets tricky is sometimes they are intentionally losing so that they don’t rank up, winning so they don’t lose rank, or they are just trying to record replays to post online.

            Differentiating them from normal players can take extensive experience, but the key to making them quit is dependent on their goal.

            Intentionally losing smurfs: lose any way possible, including forfeits. Score into your own goal or forfeit as soon as you can.

            Winning smurfs: there isn’t much you can do besides focusing on saves rather than goals. They want easy wins. They will forfeit a match to get an easy win with someone else.

            Replay smurfs: they don’t care if they win or lose. All they care about is making it look like they scored a difficult goal. Quickly move to the goal they are moving towards and do donuts. This shows they are not actually competing against anyone and they won’t be able to post their replays. If you’re fast enough they will give up quickly.

            If you’re on a win streak of matches and suddenly it seems like you can’t touch the ball, can’t clear the ball, and can’t save the ball, you’re probably playing against a Smurf.

            I only play casually so I often bait smurfs into giving themselves away. After a while I could tell within the first minute of gameplay. Most of the time, scoring into your own goal will piss them off since “winning smurfs” and “replay smurfs” are often the same people.

            It really is a fun game though, and smurfs don’t really become annoying until you’ve had a decent amount of time in the game.

    • Becoming@lemmy.world
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      1 year ago

      I came here to say this! No other game has given me that incremental improvement feeling from practice like Rocket League. It’s the closest game I’ve found to a real life sport.

    • audrbox@lemmy.blahaj.zone
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      I was also going to say Celeste! I feel like it also improved my attitude towards games in general- taught me to be persistent but forgiving of myself when I’d fail

      • Saigonauticon@voltage.vn
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        Oh man, that brings back memories. All my Dwarf Fortress games were horrific dystopias. Full-on police states optimized for the production and export of lead children’s toys (they are enchanted by our more ethical works).

        Then new unskilled arrivals would wait in a room with retractable spikes before they met anyone. It was someone’s job to pull a lever all day. Then the clothes would be exported (they are enchanted by our more ethical works).

        Everyone left was either in the army or a skilled worker confined to a 2x2 room containing a bed, table, chair, and statue of the mayor. The doors locked from the outside.

        Newer versions have made this strategy less productive I think – I haven’t really kept up. At the time a single death could send your fortress into a fatal spiral of depression and it worked pretty well though.

      • Ada@lemmy.blahaj.zone
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        1 year ago

        You may have misread my post. I said losing the game. What you’re describing is clearly winning the game :p

  • Sterile_Technique@lemmy.world
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    1 year ago

    This is admittedly kind of an oddball interpretation of “better gamer”, but my personal take on that is being able to enjoy games more, as opposed to any measure of skill in playing them (and also understanding that there’s a lot of overlap there, but humor me for a sec :P).

    Perspective: currently in my mid 30s, peak gaming for my childhood was competitive shit like the N64’s Smash Bros (which is the best Smash Bros. Fite meh.) or 007; fast forward to some racing type games, COD… the thing those all have in common was that the fun was in defeating your opponent, and any aspect of the game that wasn’t competitive just kinda automatically felt not fun. Nor was getting stuck in a losing streak from playing against people better than me; or winning streak from playing against people who weren’t challenging to beat. The window of potential to actually have ‘fun’ was shockingly narrow.

    The game that kinda pulled me out of that was Halo CE. Right out the gate, it looked like any other shooter, and it had a rapidly growing community and the competitive elements that caught my initial attention. Fire it up, and it IMMEDIATELY stood out as something special. Up to that point, videogame music was pretty much exclusively simple digital sounding jingles, so the Halo CE login screen music hit like a fucking truck. I start up the campaign, and experience another first: the story had me hooked. Campaigns in shooters only ever felt like a tutorial you have to sit through to not be terrible in multiplayer, but Halo CE was like a full-blown movie, with each scene supported by a literal symphony.

    It made me look at games differently - things like Zelda had flown under my radar, cuz what’s the point if there’s no multiplayer?? Not even score to compare?? Got myself a copy of OOC, and “…oh, that’s why.”

    So, long story short, Halo CE was my gateway drug into RPGs.

    More in tune with OP’s question though, it kinda yanked off the blinders that stopped me from fully enjoying parts of some games, or entire genres of games.

    …and that whole spiel is ofc relative to my subjective experience to the gaming industry circa …idk, 1995+? So, Halo CE probably won’t hit the same against today’s gaming industry: but keep an eye out for games that blend elements you know you enjoy with material you haven’t really dabbled into - you could unlock an entire new genre of awesome experiences.

    • SchrodingersPat@lemmy.mlOP
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      I’m in the same boat. I had a PS1 when I was a kid and didn’t rediscover video games until a few years ago in my early 30s. I definitely appreciate games more as a form of self expression as an adult.

      • Sterile_Technique@lemmy.world
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        I definitely appreciate games more as a form of self expression

        If Enderal isn’t already on your radar, I can’t give that game a high enough recommendation.

        Basically an indie dev crew broke skyrim down to its most basic assets, then rebuilt a completely new game using them. AND IT’S SO FUCKING GOOD. Completely new lore / game universe (has nothing at all to do with elder scrolls, tamriel, etc), new voice acting, terrain, music, you name it.

        Steers away from common story tropes to the point that there isn’t really an antagonist in the traditional sense - but it uses concepts, emotions, philosophies, etc as the driving force for the main story line and some of the larger quest chains.

        This game is an absolute passion project by the devs, which is something we don’t see often now-a-days.

        Note: link above is to the version that uses Skyrim SE’s assets (the 2016 re-release). If you have the original version of skyrim, use this link instead. If you own a different version of Skyrim, there might be a compatible version of Enderal here: https://sureai.net/games/enderal/

        Fair warning: the children NPC voice acting is even worse than the kids in Skyrim. The TAI (toggle AI) command can shut them up without breaking them.

        Fair warning 2: they redid combat. The OP shit in Skyrim, like the sneaky archer build, will get your ass beat to a pulp in Enderal. Make a save when you get to the point where you can spend some talent points, experiment with a few styles, and go from there.

    • yesdogishere@kbin.social
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      a little bit like that for me. Early on, I always loved pvp. The question was which mmorpg would be worthwhile to me to invest the thousands of hours to grind a character. I didn’t want to end up grinding up and hating the game, which would be a huge waste of time. Studying all the candidates, I realised I wanted some key elements which would assure enjoyability:

      1. It had to have a commitment to RvR open team pvp;
      2. The devs had to show that commitment, preferably playing the game themselves regularly;
      3. It had to have combat abilities like my favourtie pvp game, NWN from 2002, which meant tab targeting; and
      4. The game had to prioritise gameplay and fun pvp balance, over gfx.

      Only after finding an mmo meeting all the the above, did I slowly play the game and over time, realised that a solid RvR open pvp game actually taught a player about real life and its challenges. How to win, how to lose, how to have the right attitude to challenges, how to endure tough times, succeed during good times, what it meant to defeat an opponent, what it meant to die in battle, and so on. Hence, I have been playing Champions of Regnum for more than a decade, and still love the game.

  • iforgotmyinstance@lemmy.world
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    Sekiro

    Many games come down to finding some unbreakable combo of buttons or abilities and when you have that figured out you steamroll the game. To successfully finish Sekiro, you must be patient. Learn when to let your enemy attack, so that they leave themselves open or provide you with a chance to parry.

    There’s no leveling up to get so strong you can thrash any boss, like in other souls games. You just have to learn the game mechanics and get good.

  • Jakeroxs@sh.itjust.works
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    Dark Souls, don’t give up skeleton, rethink your strategy and learn what’s being thrown at you, you’ll get through it.

    • Barsukis@lemmy.ml
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      With all due respect, while I loved the setting if Dark Souls, after I played 50 hours, I got not a tiny bit better and still kept dying at any point and never being able to beat bosses. I had a friend who had 1000s of dark souls hours tell me hints but it didn’t help . At the end I was so demotivated that I just quit playing.

      I still feel bad, I’d love to experience that game, but it was beyond frustrating to me.

      • Weirdfish@lemmy.world
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        I bought demons souls, could hardly pass the first level, and put it down.

        I bought dark souls when it came out, and again, played a bit, didn’t get it, and put it on the shelf.

        Dark souls 2, bloodborne, and darks souls 3, all the same story. I knew they were amazing games, I just didn’t get it.

        Then on some reddit post someone talked about summoning a player to help, and the summon charged into the boss fight naked with only a katana like a freaking jedi.

        Every time I had played the games, I was slow, with heavy armour, hiding behind a shield.

        I put in dark souls 3, and went super light weight with a fast sword, and something just clicked.

        Dark souls 2, it was the twin blade, dark souls one, a katana.

        While I haven’t platinumed them all like my girlfriend has, I have beaten all the main souls games except bloodborn and Sekiro with a variety of builds.

        Elden Ring was the first one we both got to play new together, and our first play through was one of the best gaming experiences I’ve ever had.

        I highly suggest going back to dark souls one and trying out the different styles. Magic, pyromancy, heavy weapons, fast and light, etc.

        There is a really good chance one style will click, and the whole series of amazing games will open up for you.

  • Saigonauticon@voltage.vn
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    1 year ago

    Eve Online taught me that math + leadership are effective ways to win. Also the importance of thinking strategically and weighing risks.

    World of Warcraft taught me that many people are willing to craft items all day, if it earns more in-game gold than actually doing anything fun in the game (actually in hindsight this was true of Eve, and real life for that matter). I sort of… ran an exploitative in-game sweatshop producing things for the in-game markets (e.g. not involving real money or anything that violated the rules of the game).

    These two groups of realizations made me pretty good at online games for a little while! My gaming hobby came to an abrupt end when I realized I could just… start a company IRL and be paid non-virtual money.

      • Saigonauticon@voltage.vn
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        Yes, I suppose so! Technically with child labor too!

        We just call them factories here though, not sweat shops. They have varying levels of working conditions, and child labor has been more or less eliminated.

        Some are awful, and others are quite OK! I’ve personally had worse jobs than the OK ones. Some have integrated housing too, I knew someone that designed it. The ones they designed looked quite reasonable, at least – I’ve unambiguously lived worse places. You won’t save much money working for an OK sweatshop, but you will accumulate a small pension, eat, have a place to live, and get 2 weeks vacation a year (usually accompanied with a bonus equal to a month’s pay). Most people I know see them as a sort of always-available job that’s the closest thing we have to a social net right now.

        I run a small tech company though, not a sweat shop. Just recently, an opportunity to help open one did come up though!

        A client is looking at setting up backoffice work in the countryside, so far it looks like we’ll be able to offer decent working conditions and wages. I’m slowly building the management software – fewer managers means we can pay workers better as well as be more profitable. If it works out, it would probably pay about double the regional minimum wage, which amounts to a decent job, certainly better than a lot of people have currently.

        It’s not perfect, but it’s progress. There’s still a hundred ways it can go wrong and fail. So far we only have 10 staff, but it’s going steady.

        For about 3 years though, I earned less running my company than the workers in the worst sweatshops. Even with all my video game experience! That was hard. Still, video games were my first experiences with management, accounting, economics and so on. It was better than nothing.

        Anyway that’s a slice of life for you, fresh from Southeast Asia.

          • Saigonauticon@voltage.vn
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            1 year ago

            Thanks! The truth is, such plans rarely work out. My life is a series of hundreds of such schemes, most result in nothing (or less). Only as handful work. Only a handful have to.

            …but just like in video games, you can just try again and again.

            • TurtleCalledCalmie@feddit.nl
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              1 year ago

              Try, fail, endure, try something new.
              Its a good attitude, and shows a lot of personal strength, which, like I said, is wholesome AF :)

  • pinwurm@lemmy.world
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    Quake 3 Arena and Unreal Tournament. In my opinion, these are still two of the greatest games of all time. You don’t get better because your character or weapon is better. You get better because you put in the practice. you improve your reflexes. You learn the arena. Every player starts every match on an even playing field. Every frag feels like an accomplishment.

    I appreciate that modern shooters are trying to do something different with every iteration. But stuff like call of duty, overwatch, or destiny never captures that magic. In many ways, they felt more like slot machines.

    Halo got close, but I always felt it was too slow. And also, I felt Tribes was the better series for online play that felt similar. 

    • all-knight-party@kbin.cafe
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      Oh fuck, I used to play Tribes Ascend. Still so sad that game got axed and we never got a follow up. I never thought about it that way, but I think I’d agree. Tribes is at once slow and fast since you can ski at incredible speeds, but shooting in that game is more about preparing and positioning for a few really good shots.

      • pinwurm@lemmy.world
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        I did. I feel like it overpromised it underdelivered. Mostly, I’m not too thrilled about the character and weapon designs. There’s a lot of UI elements that were taken right from Overwatch. 

        It’s certainly not bad. Just not what I crave.

        • AtHeartEngineer@lemmy.world
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          Totally fair, the movement and customizable UI is great, but yes, some other areas were not so great. And the player base is just not big enough.

          • pinwurm@lemmy.world
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            Yeah. I think there’s a lot of room for a Arena FPS Revival, especially for console players who are sick of the monetization and slot-machine point mechanics from games like Call of Duty.

            I think the Quake 2 Remaster sales and rave reviews say plenty to that. There’s decent online play too.

            Quake 3 Remaster could be perfect for the 25 year anniversary next year.

            But who knows.