• Pennomi@lemmy.world
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    9 months ago

    DnD Players & Christians can bond over buying a book and then willfully misinterpreting it for their own benefit.

    • abbotsbury@lemmy.world
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      9 months ago

      “It says here that your class cannot wield that weapon type”

      “It’s not supposed to be interpreted literally!”

    • Mongostein@lemmy.ca
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      9 months ago

      Ugh what was it….? I had a player saying he should be getting 4D8 hit dice HP at lvl 4 after we’d already gone through 1-3 properly, then reading the rule saying you get one hit die per level.

      “Per level! That’s level 4 so I get 4!”

      He would not give it up so I was like, “I guess it could be interpreted that way if you were trying really hard to gain an advantage, but earlier in the book it says DM has the final say and I say it’s one.”

  • Laticauda@lemmy.ca
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    9 months ago

    To be fair, many guides and handbooks and other books of that nature are more meant to be referenced as opposed to read back to front.

    • Ahdok@ttrpg.network
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      9 months ago

      When I first picked up the Nobilis RPG, I read it cover-to-cover, the margins were always crammed full of stories and examples that really helped develop the setting and ideas and contextualize everything. I think the majority of RPGs that I’ve picked up have been read back to front… because what else are you going to do on your first pass?

      I’ll definitely agree that it’s good to have books that work as decent reference manuals, especially for rules heavy games… but… have you tried to use the indexes in the 5e books - the PHB index is an experience and a half.

      • Laticauda@lemmy.ca
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        9 months ago

        I’m not saying they can’t be read front to back just that it’s not necessarily strange for someone to not fully read a guide/manual/handbook.

        • Ahdok@ttrpg.network
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          9 months ago

          I think the idea of the initial post is that, when presenting someone with a “guide” for running a game, you kind of expect someone to have read the whole thing at least once, and then use it for reference.

          With the case of the 5e DMG, it actually has quite a lot of good advice in it, but most people running games haven’t read it fully… You constantly see complaints about 5e saying “there’s no advice for (x)” where the advice is just in the DMG

          • WIZARD POPE💫@lemmy.world
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            9 months ago

            I can definitely see someone who has played DnD before as a player to not read the manual completely. It’s what I did. I skipped some parts towards the end and some at the beginning when planning my first campaign.

    • dindonmasker@sh.itjust.works
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      9 months ago

      I had a welding teacher that was always saying that he had read the dictionary twice. It felt like he was saying that as a way to show how he had a superior intelligence or something. It was pretty funny.

        • nonfuinoncuro@lemm.ee
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          9 months ago

          I mean I actually did but it just meant I had no friends and I wasn’t allowed to watch TV. Also human knowledge was pretty basic then and each entry was pretty modest and outliney.

          I think it would’ve been a lot better if I had run around outside or watched power Rangers

  • Riley@lemmy.ml
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    9 months ago

    I do think that the 4e DMG had a lot of practical DMing “advice” that got dropped for the 5e one sadly. Stuff about how to tell a fun story and organize a full campaign.