I tend to not get into these types of games because the progression is often a time-limited loop, and a lot of the time you have to go to the same place or do the same thing multiple times before you can finish it because those are places or actions that don’t persist through a loop.
Similarly, games setup like Mario 64 where every level is intended to be played 5 or 6 times to get all the stars instead of just having it designed in a way that you can get everything in one go if you’re good enough.
Obra Dinn, you’re just investigating a memory and doing detective work. You might notice a slip of paper, or broken glass, that helps you with the next step.
Tunic is more about unlocking pages, that you can then remembering that “ah to open up a red door, you have to do a little dance”.
Both games, you can absolutely play them in a linear path without repeating the level over and over (like your example of Mario 64).
I tend to not get into these types of games because the progression is often a time-limited loop, and a lot of the time you have to go to the same place or do the same thing multiple times before you can finish it because those are places or actions that don’t persist through a loop.
Similarly, games setup like Mario 64 where every level is intended to be played 5 or 6 times to get all the stars instead of just having it designed in a way that you can get everything in one go if you’re good enough.
Obra Dinn and Tunic are not like that.
Obra Dinn, you’re just investigating a memory and doing detective work. You might notice a slip of paper, or broken glass, that helps you with the next step.
Tunic is more about unlocking pages, that you can then remembering that “ah to open up a red door, you have to do a little dance”.
Both games, you can absolutely play them in a linear path without repeating the level over and over (like your example of Mario 64).
So I’d say give them a chance. :-)
Chants of Senaar too. I feel like the only game in the image that has you doing that stuff a bunch is Outer Wilds
Of the games pictured in the image, only Outer Wilds has a mechanic like that.