The Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 10 个月前Please chillstartrek.websiteimagemessage-square31fedilinkarrow-up1200arrow-down111
arrow-up1189arrow-down1imagePlease chillstartrek.websiteThe Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 10 个月前message-square31fedilink
minus-squareZennyker@ttrpg.networklinkfedilinkarrow-up30arrow-down4·10 个月前Nah, we know it’s hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?
minus-squareedgemaster72@lemmy.worldlinkfedilinkEnglisharrow-up33·10 个月前Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen
minus-squarebrianorca@lemmy.worldlinkfedilinkarrow-up10arrow-down1·10 个月前Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.
minus-squareMaalus@lemmy.worldlinkfedilinkarrow-up7·10 个月前Then you get 1d6 dmg for every 10 foot fall. Which is 0, because you fell a foot.
minus-squareSSTF@lemmy.worldlinkfedilinkarrow-up3·10 个月前In boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.
minus-squareddh@lemmy.sdf.orglinkfedilinkEnglisharrow-up8·10 个月前Or cast Burning Hands as a bonus action
Nah, we know it’s hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?
Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen
Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.
Then you get 1d6 dmg for every 10 foot fall. Which is 0, because you fell a foot.
In boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.
Or cast Burning Hands as a bonus action