• dreadbeef@lemmy.dbzer0.com
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    9 hours ago

    I still have all the photoshop and illustrator knowledge to make these a thing still, when the world is ready for them again. The bevels. The emboss. The gradients and drop shadows. I member it all. Theres a lot of inset emboss as well

  • Evil_Shrubbery@thelemmy.club
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    9 hours ago

    A UI that doesn’t leverage AI, has no ads, and loading it doesn’t take 2GB of RAM??
    What’s even the point of it?
    Productivity? Stay-out-of-your-way design approach?

    Madness I say!

    . . .

    But also reject decades old modernities, return to classic way of life!


    (This is from the time before PCs were common & you had to spank llamas via irl devices.)

  • Meron35@lemmy.world
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    10 hours ago

    Gothic/Baroque moment of Ul design

    It’s called Frutiger Aero you uncultured swine 😤😤

  • stupidcasey@lemmy.world
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    13 hours ago

    Can’t scale tho, we always thought it looked better even back then but resolutions went up and it looked stupid small so they fix it on the next version but then resolutions went up again so they had to fix it again, eventually they said fuck it and mathematicaly defined everything so it can scale to any screen any size or aspect ratio, it’s better this way despite what we lost.

      • stupidcasey@lemmy.world
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        11 hours ago

        Rasterization, you probably could simulate the 3D effect in real time these days although it would be a waste of resources but back then not a chance, you would generate each UI element once and take a picture of it and use that as the UI.

        • optissima@lemmy.world
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          11 hours ago

          Yeah I was referring to modern day, vector images are everywhere and easy to render. “Waste of resources” is a weird thing to mention because it’s entirely subjective. All visuals could be called that compared to a TUI.

    • Robin@lemmy.world
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      11 hours ago

      You could totally replicate that winamp interface with vector graphics. You’d only have to maintain the same aspect ratio

      • stupidcasey@lemmy.world
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        11 hours ago

        Are you saying we should build a 3D rendering engine into the start up file of every application that does nothing but change a few variables??? We could now but why would we? And back then not a chance.

        • bestboyfriendintheworld@sh.itjust.works
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          2 hours ago

          Modern operating systems have hardware accelerated graphics for the GUI. This is nothing new. Apple started doing this with Mac OS X more than 20 years ago. Drop shadows and animations for windows and everything. Windows Vista was when Microsoft started doing it.

          The rendering engines are already there and loaded.

        • Robin@lemmy.world
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          11 hours ago

          Vector graphics are 2d and used in websites all the time. ~NO WAIT don’t make an electron… too late…

          • stupidcasey@lemmy.world
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            11 hours ago

            This is not Vector it has shading and translucent glass and glare it was made on a primitive 3D engine thinking you could do this with vector is exactly why you don’t have UI like this anymore, you cannot.

  • Cethin@lemmy.zip
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    12 hours ago

    Personally, I don’t think this looks that good. It’s just a copy of how the physical hardware looks. People who have only used digital options will say this has character, but the character is just copying what people were already used to. It’s interesting now because most people don’t remember the physical versions, so this looks unique. Back then, the versions we now have would look more unique. It’s all about perspective.

    They did have skins though, so it could look like anything. That’s one thing that’s missing from a lot of modern software. You can’t customize it.

    • tempest@lemmy.ca
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      12 hours ago

      Aha I was just thinking that it’s clearly inspired by the silver blue bubble design language Sony used to use.

      I do note that it does feel like the flat material design language that still permeates a lot of digital design has been around for far longer than pre 2010 styles.

      Only now after what feels like 15 years are gradients coming back. Still not really anything interesting.

    • 4am@lemmy.zip
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      17 hours ago

      Middle management only wants Material Design 3, to show that we are on the cutting edge.

      • JeeBaiChow@lemmy.world
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        16 hours ago

        Lol. I asked my devs to add mouse event control (drag, wheel) to a viewer we found on the internet with full, functioning source (it was part of a tutorial). They disappeared, and it been a couple of weeks now… Smh.

    • becausechemistry@piefed.social
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      15 hours ago

      The dev tools getting better over time has meant that it’s easier for us to make interfaces that can accommodate a lot of different screen sizes and zoom levels and accessibility stuff. But all those varieties of screen sizes means it’s very difficult to make those nice pixel-perfect interfaces and still work on most devices.

      And that’s not even taking into consideration the project manager yelling “FASTER FASTER FASTER” all day. A lot of us would love to return to hand-crafted interface design and take our time to make nice things. But software moved out of the nerd space and just became another place for the MBA’s to colonize. Now it’s all KPI’s and standups and soulless flat minimum viable products that never get improved.