I’m not surprised. I tried it out around the time it first came out, and it was awful. Everything about it felt very corporate, like what a suit would expect an MMO would be. The game was well built and the graphics were nice; but the story was so bland - “Go fight this bad guy because they’re bad”.
It seems the further we go, the more we have to realize that “design by committee” has nothing to do with public owned vs private owned, but with becoming too big too care.
It wasn’t even supposed to have a story. Originally it was going to be entirely PvP focused, but all the alpha testers hated it so they shoved all the PvE in last minute.
Seriously - I never understood why it got so popular, especially considering performance and hardware issues it had (remember when it was actually bricking components in people’s machines for a while after it was released?)
I’m not surprised. I tried it out around the time it first came out, and it was awful. Everything about it felt very corporate, like what a suit would expect an MMO would be. The game was well built and the graphics were nice; but the story was so bland - “Go fight this bad guy because they’re bad”.
It seems the further we go, the more we have to realize that “design by committee” has nothing to do with public owned vs private owned, but with becoming too big too care.
It wasn’t even supposed to have a story. Originally it was going to be entirely PvP focused, but all the alpha testers hated it so they shoved all the PvE in last minute.
Seriously - I never understood why it got so popular, especially considering performance and hardware issues it had (remember when it was actually bricking components in people’s machines for a while after it was released?)