• chunes@lemmy.world
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    1
    ·
    1 day ago

    Love to see any engine that isn’t Unity or Unreal get some support. I’m getting really tired of the absurdly bad performance that a lot of simple unity indie games have nowadays.

    • criss_cross@lemmy.world
      link
      fedilink
      English
      arrow-up
      18
      arrow-down
      1
      ·
      1 day ago

      I’ve been learning a lot of Godot myself. Don’t know if that’s still popular but it was gaining traction after the Unity license fiasco.

  • Almacca@aussie.zone
    link
    fedilink
    English
    arrow-up
    120
    ·
    2 days ago

    I’ve barely played Stardew Valley, but I bought it mostly because the developer is a good egg and I like to support such people. (I bought Dwarf Fortress for much the same reason)

    • LOGIC💣@lemmy.world
      link
      fedilink
      English
      arrow-up
      68
      ·
      2 days ago

      I bought it because everybody said it was good. I’ve tried playing it several times, and I can completely understand that it’s good, but I always end up abandoning it before a year is up in game.

      • SlacksMcTavish@lemmy.ml
        link
        fedilink
        English
        arrow-up
        60
        ·
        2 days ago

        You are missing out on so much of the game that early, but I do appreciate it’s not for everyone’s taste.

      • Almacca@aussie.zone
        link
        fedilink
        English
        arrow-up
        15
        ·
        2 days ago

        There was a bit of that for me as well, but I just couldn’t get into it. I don’t regret my purchase, though. It was not a big financial risk.

      • Deceptichum@quokk.au
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        8
        ·
        2 days ago

        My biggest issue is that I’ve already played the core of the game severalteen times over the past 30 years with the Harvest Moon series. All SDV seems to have done is put a dating sim on top of it, which isn’t enough to keep me going.

        • Tarquinn2049@lemmy.world
          link
          fedilink
          English
          arrow-up
          48
          ·
          2 days ago

          The Harvest Moon games were also all dating sims. The main thing Stardew Valley does is have like 20x as much content and variety as a Harvest Moon game with significantly fewer bugs or abandoned concepts. And the Harvest Moon games were already great as they were. But yeah, if you literally rolled every single Harvest Moon game feature into a single Harvest Moon game, it would still come up short against Stardew Valley. And it was made primarily by one dude that charged way less than any single Harvest Moon game for it.

          For the purposes of this comment “Harvest Moon games” refers to the ones made by the real Harvest Moon team, that eventually moved on to “Story of Seasons” when their franchise name was stolen from them. And also includes Rune Factory.

  • Pieisawesome@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    15
    ·
    1 day ago

    Is MonoGame still mono based? It seems like it’s going to be held back significantly unless they migrate to modern .net (core)

    • Serinus@lemmy.world
      link
      fedilink
      English
      arrow-up
      55
      arrow-down
      5
      ·
      2 days ago

      Best language, suitable for all but the most low level stuff where you don’t want a garbage collector. For that use Rust.

      C#, Rust, and maybe just a minimum amount of JavaScript, and I didn’t think you need anything else.

      The worst part of C# is that sometimes Java devs sneak in, but that happens in every language.

      • fistac0rpse@fedia.io
        link
        fedilink
        arrow-up
        47
        ·
        2 days ago

        C# is excellent, but the worst part of it is the Microsoft influence

        semi related, but TypeScript, also created by the same guy as C# is pretty good, for as far as you can take a JavaScript superset language

        • Leon@pawb.social
          link
          fedilink
          English
          arrow-up
          5
          ·
          1 day ago

          Yeah, this is my take on it too. I’m a professional developer, primarily C#, heavily in the .NET/MS stack. I really enjoy C# and .NET, but my overall distaste for Microsoft has kind of slithered in to the rest of it so I’m trying to branch out on a personal level.

          Found out recently that Azure DevOps can apparently be self-hosted, when one of my coworkers had to maintain our DevOps instance. Absolutely flabbergasted that anyone would pay to use and maintain it themselves.

      • magikmw@piefed.social
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        15
        ·
        2 days ago

        Every language that requires the user to install a runtime is crap in my book and I mainly write python so believe me on that.

        • Katana314@lemmy.world
          link
          fedilink
          English
          arrow-up
          6
          ·
          1 day ago

          I remember back when I was more excited about getting into gamedev, learning C and C++ were some significant obstacles. Even understanding that I had to be responsible and direct about memory, the way they flub through so many template interfaces and spew out paragraph-sized errors made it impossible to contend with. I haven’t followed Rust, but I hope for a time that low-level code modernizes just a bit so we can stop abstracting our calculator apps with 4 GB of Electron framework.

          • Ephera@lemmy.ml
            link
            fedilink
            English
            arrow-up
            4
            arrow-down
            1
            ·
            1 day ago

            Yeah, Rust is a lot better in those regards. You are still in more direct control of memory, but if you fuck up, that’s a compiler error, not a runtime error, and the compiler error messages even give you pretty helpful suggestions for making it work.

        • Senal@programming.dev
          link
          fedilink
          English
          arrow-up
          9
          arrow-down
          5
          ·
          1 day ago

          Significant whitespace should be a considered a crime against humanity as a whole. (yes, i’m looking at you python and yaml)

          I will die on this hill.

          • chronicledmonocle@lemmy.world
            link
            fedilink
            English
            arrow-up
            5
            ·
            edit-2
            1 day ago

            I’m in agreement. I find whitespace tabulation stupid. I just don’t understand why people would want a thing they can’t see to be the part that delineates your code.