We play with the we don’t track arrows and encumbrance unless you start trying to steal all the doors in the dungeon. The stealing of doors did happen with a group before I joined. We keep the rule just in case
I have never had a door stolen. We have to do some paperwork to steal a stone statue that insulted you and then swung it’s arms to fight you. But they used it as the figurehead on their ship
At a certain point encumbrance leads to a system of value density to prioritize overall loot carried; however loot goblins will also prioritize shenanigans such as stealing doorknobs or swapping doors or assigning high value to mundane items like stools for collection purposes.
I think my next character will specialize in some sort of loot golem.
We play with the we don’t track arrows and encumbrance unless you start trying to steal all the doors in the dungeon. The stealing of doors did happen with a group before I joined. We keep the rule just in case
Stealing doors is easy, you just have to open it and then it becomes a jar. Jars are easier to carry away than doors.
But jars aren’t worth as much as doors
True but how many jars can you carry compared to doors?
Always climb to the highest point in a dungeon to surveil it. Then gather up all you saw, use that saw to cut through the damn doors.
I keep track of ammo until it becomes clear it becomes a non issue (ie: when the party gets rich enough that it doesn’t matter.)
Then at this point I only keep track of special ammo.
I only do special ammo. I also make it one time use do make it simple to track. Gone on a hit but not on a miss
Did reinstitution of the encoumbrance rules quell the door thieving, or just make them keep paperwork on it?
I have never had a door stolen. We have to do some paperwork to steal a stone statue that insulted you and then swung it’s arms to fight you. But they used it as the figurehead on their ship
As a Door Thief, mildly.
At a certain point encumbrance leads to a system of value density to prioritize overall loot carried; however loot goblins will also prioritize shenanigans such as stealing doorknobs or swapping doors or assigning high value to mundane items like stools for collection purposes.
I think my next character will specialize in some sort of loot golem.