I’m not going to fault you for that - but do you think you should receive an award for the work you didn’t do? Even if you only use the car on the “easy” parts of the race that nobody cares about?
In the case of this particular game, perhaps the bulk of the creative work was done by humans. But if the GOTY committee isn’t confident with drawing a line between what work is OK to offload onto an AI and what work isn’t, then I think it’s fair for then to say this year that any generative AI use is a disqualifier.
You and I can say with ease that an implementation of a basic swap function (c=a, a=b, b=c) doesn’t require any creative work and has been done to death, so there’s no shame in copypasteing something from stackoverflow or chatgpt into your own code to save time.
But it’s harder to gauge that for more complex things. Especially with art - where would you draw the line? Reference material? Concept art? Background textures or 3d models of basic props (random objects in the scene like chairs, trees, etc)?
I don’t think there’s a clear answer for that. You might have an answer you think is correct, and I might have one as well, but I think it will be difficult and time consuming to achieve consensus in the game development community.
So, the most efficient answer for now is to have any generative AI be a disqualifier.
I generally don’t write code to get an award, it’s just a tool to implement a business requirement.
Sure, the committee can decide that absolutely no AI can be used, doesn’t mean I can’t call it out as stupid because I disagree with it. They’re right to do that and I can not like it. It’s not like I’m sending death threats or anything, I just stated my opinion.
I wouldn’t draw the line at all. If you just tell AI “give me a texture for this and that” it will look like shit most of the time. You either have to be lucky or edit it anyway. Let alone if you want consistency across multiple textures/models/whatever. So, if the end result is good, I don’t particularly care.
I never claimed my answer is the One True Answer™ and I obviously think my answer is correct as does everyone else who has an opinion. And I’m pretty sure the consensus can only be one of two things: either the AI companies crash because it’s financially unsustainable to provide the services or every game company uses it to generate various amounts of code/models/textures etc.
I don’t think having AI be disqualified is the most efficient answer at all, nor do I think it’s an efficiency issue at all. The companies don’t care about that. They pay analysts to tell them which of these decisions will bring them more money. For now the analysts decided to play it safe and disqualify it. One day one young analyst with something to prove will say “well, everyone’s disqualifying it, why don’t we try a different way” and slowly everyone’s gonna allow it. IMO, anyway.
I’m not going to fault you for that - but do you think you should receive an award for the work you didn’t do? Even if you only use the car on the “easy” parts of the race that nobody cares about?
In the case of this particular game, perhaps the bulk of the creative work was done by humans. But if the GOTY committee isn’t confident with drawing a line between what work is OK to offload onto an AI and what work isn’t, then I think it’s fair for then to say this year that any generative AI use is a disqualifier.
You and I can say with ease that an implementation of a basic swap function (c=a, a=b, b=c) doesn’t require any creative work and has been done to death, so there’s no shame in copypasteing something from stackoverflow or chatgpt into your own code to save time.
But it’s harder to gauge that for more complex things. Especially with art - where would you draw the line? Reference material? Concept art? Background textures or 3d models of basic props (random objects in the scene like chairs, trees, etc)?
I don’t think there’s a clear answer for that. You might have an answer you think is correct, and I might have one as well, but I think it will be difficult and time consuming to achieve consensus in the game development community.
So, the most efficient answer for now is to have any generative AI be a disqualifier.
I generally don’t write code to get an award, it’s just a tool to implement a business requirement.
Sure, the committee can decide that absolutely no AI can be used, doesn’t mean I can’t call it out as stupid because I disagree with it. They’re right to do that and I can not like it. It’s not like I’m sending death threats or anything, I just stated my opinion.
I wouldn’t draw the line at all. If you just tell AI “give me a texture for this and that” it will look like shit most of the time. You either have to be lucky or edit it anyway. Let alone if you want consistency across multiple textures/models/whatever. So, if the end result is good, I don’t particularly care.
I never claimed my answer is the One True Answer™ and I obviously think my answer is correct as does everyone else who has an opinion. And I’m pretty sure the consensus can only be one of two things: either the AI companies crash because it’s financially unsustainable to provide the services or every game company uses it to generate various amounts of code/models/textures etc.
I don’t think having AI be disqualified is the most efficient answer at all, nor do I think it’s an efficiency issue at all. The companies don’t care about that. They pay analysts to tell them which of these decisions will bring them more money. For now the analysts decided to play it safe and disqualify it. One day one young analyst with something to prove will say “well, everyone’s disqualifying it, why don’t we try a different way” and slowly everyone’s gonna allow it. IMO, anyway.