• 3 Posts
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Joined 5 months ago
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Cake day: August 12th, 2025

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  • According to Chenoweth, the number refers to peak, not cumulative participation. She also says 3.5% is not absolute – even non-violent campaigns can succeed with less participation, according to her 2020 update to the rule.

    That’s the opposite of what her update said (well, it’s rather misleading). Her update noted cases where nonviolence failed even when they beat 3.5% - including one case that achieved 6% participation. She did note that most successful attempts didn’t need to reach 3.5%, but also that reaching that is no longer a guarantee.

    Her original research only went to 2006, there’s been a few recent cases which broke the rule. Like she said in her update, history isn’t necessarily a predictor of future results. I think there are also some very recent cases like Nepal where 95% of the movement is nonviolent, but violence at the very end of the movement tips the scale. (IIRC something similar happened with the Iranian revolution, though the results of that were decidedly undemocratic in the long run). There’s some nuance with Nepal as well- the organizers did not choose to go for violence, it was largely an unplanned mob reaction.

    Based on the totality of her research (which is publicly accessible and based on publicly accessible data), I still think nonviolence is more likely to achieve success than violence, but it really annoys me when articles like this one overstate the effects. It makes it really easy to tear apart the argument.







  • I’m not going to fault you for that - but do you think you should receive an award for the work you didn’t do? Even if you only use the car on the “easy” parts of the race that nobody cares about?

    In the case of this particular game, perhaps the bulk of the creative work was done by humans. But if the GOTY committee isn’t confident with drawing a line between what work is OK to offload onto an AI and what work isn’t, then I think it’s fair for then to say this year that any generative AI use is a disqualifier.

    You and I can say with ease that an implementation of a basic swap function (c=a, a=b, b=c) doesn’t require any creative work and has been done to death, so there’s no shame in copypasteing something from stackoverflow or chatgpt into your own code to save time.

    But it’s harder to gauge that for more complex things. Especially with art - where would you draw the line? Reference material? Concept art? Background textures or 3d models of basic props (random objects in the scene like chairs, trees, etc)?

    I don’t think there’s a clear answer for that. You might have an answer you think is correct, and I might have one as well, but I think it will be difficult and time consuming to achieve consensus in the game development community.

    So, the most efficient answer for now is to have any generative AI be a disqualifier.



  • I don’t see the point in boycotting something that’s free and doesn’t make money off of selling my data. I suppose you aren’t obligated to donate to it, but that was already true.

    I suppose OTOH, I’m not pro-tankie, but I at least prefer tankies to the fascists and authoritarian capitalists (or whatever you want to call them) that run mainstream media. Harm reduction is the name of the game IMO, not finding a platform with a perfect set of political values aligning with yours (at least for me, I haven’t run into many leftists who are also committed to nonviolence due to pragmatic reasons). The russia/ukraine stuff in that thread you link does look nasty, on the other other hand




  • She was specifically talking about high speeds on the interstate - if there is a toddler or pedestrian in this situation, then even something as small ad a motorcycle could cause a deadly crash.

    I am also anti-big car, but if there are things that the manufacturer can do to make these kei cars safer (e.g., increase crumple zones and add airbags) then I don’t see why they shouldn’t do that. Those are reasonable asks

    In fairness, these cars were designed for environments with narrow, winding highways, not large straightaways like US interstates. They’re going to be better at sharp turns and fast braking than an F150.

    I think as long as drivers go in aware of the risks (like motorcyclists) it should be fine, but I don’t think we should ignore that those risks exist. I would absolutely get one of these cars, but I am also a careful driver and don’t have to get on the interstate for my daily commute. That doesn’t fit every US driver.




  • The politics of preservation is definitely an interesting one. I suppose one argument in favor of preserving more popular music is that there are going to be fewer popular tracks than unpopular tracks - and they’re already at 300TB, which is nothing to sneeze at, especially since it’s a third the size of their existing library of ebooks.




  • I’d quibble that the average medieval peasant faced a lot less surveillance than the average citizen of any country today (Though perhaps that’s just a change in methods).

    But you are right - and, in fact, I think it’s the case that countries/people in worse circumstances tend to have more kids (probably some weird evolutionary thing but I don’t want to speculate). As tough as times may seem in “developed” countries, most people don’t need to worry about where their next meal is coming from.

    (This isn’t to say that circumstances are “fine” or that we shouldn’t improve things - simply pointing out some biological factors). It’s also worth noting that folks in worse economic circumstances tend to having a higher number of people in their “support network” (friends and family - ie, 3 generations living under one roof). Though perhaps this is not the case in the US since it’s culturally looked down upon to rely on family like that.

    It’s an interesting phenomenon that can’t be boiled down to 1 or 2 simple factors like government type. Maybe this was too much text and I should’ve just said “I agree with you DeathByBigSad”