As far as I understand it, the vast majority of ‘successful’ indie studios are in the same boat. You need to continual decent hits to keep afloat in an ever turbulent and flooding market. Even if the next title is successful, they already mentioned the other looming problem, burnout. You might be able to push yourself through one game, two is a struggle, and very few make it to three.
To me, and maybe I’m being a bit cynical, but this feels like a very foreboding article.
That’s what. I’ve been trying to get into game dev myself multiple times the last few years and it’s difficult. I can’t imagine getting one game out, let alone a second one. Getting that far I imagine has to drain a person
It most definitely takes a toll. Most devs don’t even talk about the weird sadness you get after finally getting something out the door either.
I don’t mean to make it all sound bad though, there is some genuine joy in making something and seeing it come together. Anyways good luck on your game dev projects.
As far as I understand it, the vast majority of ‘successful’ indie studios are in the same boat. You need to continual decent hits to keep afloat in an ever turbulent and flooding market. Even if the next title is successful, they already mentioned the other looming problem, burnout. You might be able to push yourself through one game, two is a struggle, and very few make it to three.
To me, and maybe I’m being a bit cynical, but this feels like a very foreboding article.
That’s what. I’ve been trying to get into game dev myself multiple times the last few years and it’s difficult. I can’t imagine getting one game out, let alone a second one. Getting that far I imagine has to drain a person
It most definitely takes a toll. Most devs don’t even talk about the weird sadness you get after finally getting something out the door either.
I don’t mean to make it all sound bad though, there is some genuine joy in making something and seeing it come together. Anyways good luck on your game dev projects.