Science fiction is fiction
https://www.youtube.com/watch?v=H_SaKXM82yg&list=UU9rJrMVgcXTfa8xuMnbhAEA - video
https://pivottoai.libsyn.com/20251201-ai-data-centres-in-space-why-dcs-in-space-cant-work - podcast
time: 9 min 27 sec
Science fiction is fiction
https://www.youtube.com/watch?v=H_SaKXM82yg&list=UU9rJrMVgcXTfa8xuMnbhAEA - video
https://pivottoai.libsyn.com/20251201-ai-data-centres-in-space-why-dcs-in-space-cant-work - podcast
time: 9 min 27 sec
To drive home how easy this is to work out, the Codex for the Mass Effect series1 explicitly points out that radiation is the only way to cool off in space, and goes into detail on how in-universe spaceships (civilian and military) deal with heat buildup.
BioWare did their homework on this shit for a series of sci-fi RPGs which started in the early days of the Xbox 360 and the PS3. That the startup bros, tech co’s and billionaire CEOs pushing this have failed or refused to recognise this shit is goddamn negligence.
The only way I see that idea working is if humanity works out underwater cities (e.g. Rapture from the original Bioshock) first. That’d make the issue of maintenance easier to deal with, even if getting new parts from the surface would remain a PITA.
1 Specifically “Starships: Heat Management”, under Ships and Vehicles, in the Secondary Codex"
The tabletop game Attack Vector: Tactical from 2004 also models the need for radiators and risk of overheating.
Science fiction from the 20th century tended to ignore cooling and cosmic rays (the one exception I can recall is Jerry Pournelle’s superscience Langston Field) and we know these guys are not up to date even on pop culture or good at reading.