• despoticruin@lemmy.zip
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    35 minutes ago

    A lot of the same issues VR has that relegates it to a very niche hobby, as well as VR itself becoming more of a thing.

    Basically, it’s twice the cost at a minimum. Want 3D movies? Well, that’s 2 cameras, double the storage, and all of the added workload in alignment, effects needing to be done for each eye… Basically double everything and add some to stitch them together.

    3D games? Same thing, but with calculations. You have to render each eye, plus the calculations to keep them aligned and in the right place.

    3D screens? You have to render each eye, so you have to either do glasses or funky screen tech like the 3DS to get that image to each eye at the right time, so the usual minimum is a screen that refreshes twice as fast plus a bit extra with the glasses to tie it all together.

    See the pattern? It’s twice as hard, twice as expensive, plus a little extra.

    Which begs the question:

    Is it twice as good, plus a little extra?