• sp3ctr4l@lemmy.dbzer0.com
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      6 days ago

      DLSS?

      FSR?

      Dedicated thread(s) for physics calcs?

      Pre compiling shaders?

      Using a more fine tuned and optimized anti aliasing algorithm?

      Spritesheets/TextureMaps?

      Baked lighting?

      Intelligent asset pre-caching?