• sp3ctr4l@lemmy.dbzer0.com
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    6 days ago

    DLSS?

    FSR?

    Dedicated thread(s) for physics calcs?

    Pre compiling shaders?

    Using a more fine tuned and optimized anti aliasing algorithm?

    Spritesheets/TextureMaps?

    Baked lighting?

    Intelligent asset pre-caching?