Meanwhile, I’m annoyed by the shift from Y/triangle to B/circle for navigating back in menus. Nintendo, as far as I know (console ownership gap between SNES and Switch), kept their button assignments for those consistent.
lol not at all. Your gap of skipping N64 and GameCube misses the inconsistencies perfectly. Have a look at images of the N64 and GameCube controllers. 😄
The Switch is the console that went back to the roots of the SNES.
I’ve got a (non-brand) playstation controller, but for some reason, Steam thinks it’s an XBox controller and puts the XBox button prompts in games instead. I had a (non-brand) XBox controller before, so my muscle memory thankfully knows the buttons and I don’t actually have to look.
The PlayStation one is the symbol, not the letter, so that one is a bit different.
Tell that to my brain’s pattern recognition reflexes…
Yup, functionally the cross is more like an A, and the PlayStation layout is effectively the same as the Xbox one in actual practice.
Which is incorrect in the first place. Circle was supposed to be the accept/enter button originally.
I never understood why Sony felt the need to flip confirm/cancel in markets outside Japan.
Yeah, the original system had logic to it. The square also symbolized menus, and triangle was tertiary.
I want a controller with A-south, B-west, X-east, and Y-north.
This is yet another one of the many reasons Steam is amazing. Not only do they have an abstracted layer that allows devs to insert control mappings that adapt to show your controller preference… but even BETTER, they have an option for “neutral” controller button iconography where they just show the relative position of the face buttons in a diamond layout ❖ where the button indicated is a filled circle ● and the others are outlined ○ - rather than letters like ABXY.
So like this :

…instead of “× or A or B” from PlayStation, Xbox, or Nintendo (respectively).
Hold up, how do I do this? I literally just mentioned in another comment that my PS controller shows up with XBox buttons and I’d really like to use the neutral one anyways.
I still need to physically move my a to b and x to y on my steam deck, it triggers me
Another option, if you want to be able to describe them with words instead of pictures, it naming them after the cardinal directions.
Me already teaching my 6 year old: “press the L button” “Not left on the dpad” “That’s the left stick button” “No not left on the left stick” “Not the left on the right stick” “that’s ZL!”
And now with this suggestion: “No not the left face button either!”
No, let’s not use cardinal directions anymore.
The cardinal directions are north, east, south, and west, as on a map. They are not left, right, up, and down because the cardinal directions are not relative to the observer. The problem of differentiating D-Pad, Stick, shoulder, trigger, etc. can be frustrating too (especially when they are shown on screen as icons with confusingly minor differences instead of text), but that is another matter entirely.
The existence of cardinal directions implies the existence of ordinal directions. But, like, in the sense like numbers have those two forms, not like apparently actually exists where “ordinal directions” are just the in-betweens like northwest.
Our brains process simple symbols objectively faster than words - it’s why when you see a stop sign they all are 🛑s.
Your 🧠 maps the shape 🛑 more rapidly than the word “STOP” which is made up of several letters that you have to first understand, combine, and then remap in your mind internally.
If they made some stop signs purple triangles, there would be more accidents and traffic violations in relation to stop signs. “STOP” is secondary and takes relatively more time to process than “🛑.”
Symbols that represent objects or entire words are a more direct mapping than words composed of multiple letters.
If you’ll permit me to dust off my old game design hat… similar to the principle as to why it was easier to move Mario in any of his 3D games than it was to move your character in the original PS1 versions of Resident Evil…
…Less layers of “mapping.”
In Super Mario 64, you just angle the stick relative to YOUR view to make Mario go “that” way.
Meanwhile in the original Resident Evil games (and other earlier “3D” perspective games pre-Super Mario 64), tilting “up” on the Dual-Shock L-stick made your character go “forward” from THEIR perspective, not yours.
Part of the challenge was being able to quickly “translate” that layer of mapping in your mind.
TL;DR - 🛑 > ”STOP”
Billionaire Gabe’s corporate cult is so deep on Lemmy. You can’t talk about anything game related before someone busts in sucking Gabe’s dick and shilling steam
This is good UI design, and the fact that Steam hardware is making Linux more common and usable is also very cool.
But Idk, people were rightfully dragging Gabe Newell over his insane fucking yacht.
Appreciating some neat tech stuff, and hating capitalism aren’t mutually exclusive

It was too good for this world.
I’m pretty sure that Nintendo created this problem.
They used a/b/x/y on the SNES. The Genesis, it’s direct competitor, had a/b/c.
Then Xbox copied them and Sony copied them… But each had to have a slight variation because Nintendo being Nintendo, they’d get sued into next week…
I definitely blame Nintendo for this one.
First, sony didnt copy them. The symbols on the PS controller had special meanings in Japanese. X = incorrect/cancel O = correct/accept. English localized games reversed them for whatever reason. Also, xbox actually derived its layout from the Dreamcast. MS was partnered with Sega, thus the xbox carries on the Sega legacy.
I remember reading somewhere that the Triangle was meant to represent “viewpoint” and the Square was meant to represent “menu”. Neat, if true!
This.
The Playstation started as an SNES add-on.

Retvrn 2 Tradition
PlayStation was originally X = B O = A Because in Japan they use a circle to mean the same thing as in English a check mark is used. That is: “yes”, or “correct”. The cross means “no”, or “wrong” in the same context in English and Japanese.
At some point the English language PlayStation games started flipping the meaning of X and O. Not sure why. Maybe to align with Xbox? So eventually Sony changed it in Japan too in order to standardise globally.
Nah. Xbox came out years after the PlayStation. The reason the usage of the ps controller got switched in NA is because they did some studies and people just tried to use ps X-button as the accept button.
Xbox is an abomination amalgamation of everything that came before it: Nintendo, PlayStation, and Sega. Look at those controllers, keeping in mind they came first, and it’s painfully obvious what Microsoft was up to. They can’t even come up with creative names. Hell, they even bought halo. And in an era of free online services, only Microsoft pushed everything into being paid and micro transactions. A LOT of the enshittification is Microsoft’s fault.
Compare to N64, which came before xbox, and know that Microsoft could have made any design they wanted, but didn’t.
American-made PlayStation games were using X for confirm and O for cancel long before the Xbox came out. It’s probably partially because X is blue and O is red; we don’t have cultural context for the symbols, but we do have cultural context for the colors.
I see the symbols as like checkboxes or matrices. The ‘X’ has been filled in as yes, the O has been left empty
Also fascinating is that there was this window of games that tried using various “ok” buttons. Like, I think it was originally the Start button, then some games tried even Triangle or even Square. Conventions are weird.
I just appreciate that Sony put a lot of effort into trying to make their buttons memorable and intuitive. The green Triangle points up, the cancel blue Square is down, the pink Square is left (like where you’d hold a shield), and the red ok/yes Circle is on the right. They made the convention, and haven’t fucked with it at all.
I also appreciate their buttons being labeled and numbered. Like L1 and L2, vs msft’s… Shoulder? Bumper? R1? Trigger? I alternate between shoulder and bumper, but they could have called it Frank and it would have been better. Imagine if they had weirdly given each button proper names.
The only layout I hate is Nintendos. At least with Xbox and PlayStation it’s:
A = X.
B = O.
Y = Triangle
X = SquareWith Nintendo, they turn it all slightly and I absolutely hate it. It’s the only one that I have to retrain my brain/coordination for. When I play a Nintendo game through emulation (fuck Nintendo), I notice immediately when the controls didn’t properly migrate from my other games because now all of the sudden A is going back a menu. -.-
No they didn’t - it’s the same sequence.
A = circle (1 line )
B = cross (2 lines)
X = triangle (3 lines)
Y = square (4 lines)
Xbox broke with convention.
That’s your preference. A vast majority of people prefer the Xbox/PS layout. Both are fine. I hate the Nintendo one either way.
No it’s not, it’s literally what the PlayStation symbols are. Xbox is the odd one out. And I never started a preference…
To be fair, they used that setup first. And PS originally copied it, but for some reason switched the functions of X and O in the West. In Japan, those symbols O often used for agree/correct/confirm and vice versa for X. It is weird that X became confirm here .
I don’t see it that way. I see south button means confirm, East means No. I get people grew up with the old Nintendo way, but for most people, where they are on the Xbox/PS layout is just better ergonomically.
There must be a stupid patent about an X button for every position on a game controller.
If controller manufacturers stuck to their original color scheme it would be way less confusing for most, with the color button prompts on games it used to be much easier to use a different console, but all of the newer controllers are turning colorless which makes switching to another one and getting the hang of it much harder.
It’s been done.

The gamecube controller is how I memorized the x- and y-axis of the coordinate system.
oooooh
Man, when this shit hit the streets I thought there was no way this controller wouldn’t suck, but turned out to be a great layout.
In my experience, you almost never used the D-pad and C-stick.
That made it functionally in line with PS, and not terribly difficult to adapt into.
I do think the central A with surrounding B, X, and Y buttons was worse than the balanced design of PS/XBox. Just not enough to lose sleep over
I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn’t it be bigger?
It also has the advantage that nearly every button is a completely different size or shape. Making it easier to use if you have trouble knowing where your fingers are without looking.
button prompts can be recognizable by silhouette
Is this not recognizible enough?

No, because Zelda has unironically one of the worst examples of button layouts due to them being different to other games for seemingly no reason.
Why is sprint the bottom face button instead of right trigger? Why is the top face button jump?
Even basic things like running and jumping are so difficult and unintuitive. So many actions are all tied to the badly placed jump button with no prompts given, like shield surfing and triggering flurry rushes.
No, look. The controls in BOTW/TOTK are really simple. The sprint/go fast button is always B. Unless you’re on a horse - then it’s A.
Or if you’re swimming or climbing, because then it’s X.
I’m not going to take a scientific approach, botw is one of the most awkward games to learn controls imo. I have so many clips of dismounting, self detonating, throwing my weapon. I’m not bad at games, this game just super confuses my gamer muscles. Bruh
Stuff like this is the only part I hated about red dead 2.
None of that has anything to do with the readability of the button prompt
Right, but the switch also has the directional buttons on the left side. They are also round and oriented the same way and are not used for moving.
So no. Even that is not perfectly readable on the switch.
yeah but it has to be given with a silhouette of the others with it, whereas the other layout allows them to be recognizable on their own.
I have, and always will, maintain that the Xbox controller button layout is the only one that makes any sense to me.
which parts of Xbox/PlayStation controller layouts don’t match? aren’t functions the same, just symbols different?
I have, and always will, maintain that the Xbox controller is trash and PlayStation is clearly superior. never have I used an Xbox controller and thought “yeah this sensitivity curve of nothingnothingnothingEVERYTHING” makes sense
The PlayStation one makes sense to me too but that’s probably cause I grew up with a PS2. Now the switch on the other hand, that scheme is a fucking abomination. I actually use a remapped Xbox controller when I play mine.
Nobody’s been brave enough to name the buttons N(orth), S(outh), E(ast), and W(est).
It would be weird to have buttons changing position to face north all the time
How about 12, 3, 6 and 9?
Now that’s the kind of innovation we need!
The Duke has entered the chat

You mean 11, 2, 5, and 8? ᕕ(ᐛ)ᕗ
I’m old enough to remember this and I approve of your suggestion. But tbh i’d also be fine with 10, 1, 4 and 7.
I actually started with 10 initially. But it was bugging me so I went and overlaid a clock onto the face buttons. 11 and 5 are bang-on, the other two are closer to 2:30 and 7:30 lol.
Thanks for waking memories! I had one of these. Highly modded, with a modchip, other OS and a large HDD for my game backups. I could also watch videos etc. Most fun I had with a console. This was the pinnacle IMHO. The next gen started with the enshittification process.
Looks like a fat batarang
Absolute Batarang
How about a regular boomerang?

This one makes me horny
This is what happens when you let the guys at Area 51 into the design team
Wouldn’t mind if they hired those guys for the next playstation tbh lol
Yas Queen.
The only correct controller.















