What are some things that just get under your skin about games?

For me, it’s games that do not allow controller rebinding. I have neuropathy and my fingers don’t all work. If I can’t rebind buttons so that I have necessary moves (for example: parry) be on buttons I can reliably press the entire game becomes unplayable.

And on console, where I can’t refund a game after I downloaded it (fuck you Sony) then it really screws me over wasting what limited funds I have on games I just can’t play.

  • Noxy@pawb.social
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    18 hours ago

    Photo modes that limit camera movement to within a tiny radius of the player character. FF7 Remake/Rebirth, and FF16, are glaring examples of this.

    Or photo modes that fade out NPCs or objects when the camera gets close enough for good screenshots of them.

    Just give me a boundless flying camera option and let me live with the unfinished bits if I so choose.

    • Doc_Crankenstein@slrpnk.netOP
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      14 hours ago

      Oooh these are good pet peeves. Photo modes can be hit or miss.

      I love the ones in the Spoderman games. Got some amazing screenshots from all 3

  • I Cast Fist@programming.dev
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    21 hours ago

    Obligatory tutorials. Make it a choice.

    QTE “final bosses”. Seemed to be a much bigger problem in the PS3/360 era.

    “Open world” or “Sandbox” games that don’t care about your progress, where it’s painfully obvious that your actions don’t matter at all. Yes, this is mostly about Starfield

    Games where you can win by a landslide but the computer/story goes “Hah, you were just lucky!”

  • samus12345@sh.itjust.works
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    21 hours ago

    Definitely with you on controller rebinding! Now that I’m an old man I also absolutely hate how damn tiny the text is when playing games on a TV. Gamers are getting old, we don’t all have young eyes or sit in front of a monitor to play games!

  • EuroNutellaMan@lemmy.world
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    1 day ago

    Cutscenes that can’t be paused, especially if they’re longer than 10 seconds.

    Do you have the slightest idea how frustrating it is to be mid-cutscene, something else requires my attention, and I cannot fucking pause it? Singlehandedly my biggest gripe with gaming.

    • Tigeroovy@lemmy.ca
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      1 day ago

      Yeah, when the start button instead just skips the cutscene with no additional prompt? Extremely annoying!

    • ArxCyberwolf@lemmy.ca
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      1 day ago

      Same with unskippable cutscenes, especially before a difficult boss. It’s no fun to have to sit through it over and over if I’m struggling with said boss, or have to sit through a cutscene I’ve seen several times in previous playthroughs. This also applies to the game’s credits.

    • kieron115@startrek.website
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      1 day ago

      I’m always afraid to test ESC during a cutscene because I’ve been burned by games that auto skip cutscenes when you hit ESC. Who does that.

  • ClassifiedPancake@discuss.tchncs.de
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    21 hours ago

    3D level design where you can get stuck on elements when you just want to move past them. Especially frustrating in racing games or sections where you have to move fast. Controls are just not precise enough to deal with this under stress.

    Visible polygons and interactable polygons are not the same thing. Play Banjo Kazooie and Yookah Laylee (including the remake) to see the difference. The latter has you constantly bump into things because the environment is not smoothed out.

    On the other hand some studios take it to the other extreme and make you walk almost on rails, childproofing every corner. A good middle ground is needed.

  • Don_alForno@feddit.org
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    1 day ago

    Anything that needlessly makes me repeat content I already beat or similarly wastes my time. Some examples are:

    Fixed save points in general.

    Unskippable cutscenes between the last fixed save point and the boss fight.

    No autosave or fixed save point after a boss fight.

    Preventing me from backtracking after I stumbled into a cut scene and/or boss fight because it wasn’t obvious which path led to a point of no return.

    Oh, and no Play Station style controller glyphs. Come on, it’s an additional set of images, now hard can it be to implement?

    • FooBarrington@lemmy.world
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      1 day ago

      Fixed save points in general.

      To be fair, non-fixed savepoints introduce a bunch of additional work, especially on the gameplay design and testing sides, and for some games that work is better invested into other aspects of the game.

      But if savepoints are fixed, they have to be frequent enough to not become an issue.

  • jjjalljs@ttrpg.network
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    1 day ago

    Any time I realize the optimal path is really boring or tedious.

    Like, imagine you could sell junk to vendors for money, but for some reason you get more money if you sell them one at a time. Spending five minutes splitting inventory stacks sucks, but it’s 30% more gold and that’s the difference between the cool sword or the basic sword.

    A made up example, but hopefully gets the point across.

    Related: long travel times with nothing interesting or challenging happening. I remember playing some shitty MMO and you had to like run through a building, go up an elevator, and down a long hallway every time you wanted to learn skills. Just five minutes of nothing. Gotta juice those playtime stats, I guess.

    It’s different if there’s stuff to do en route. Monsters to fight or whatever. But when it’s just jogging? Very disappointing.

  • termaxima@slrpnk.net
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    1 day ago

    Games you can’t pause. I love Dark Souls, but PLEASE give me a real pause button !

    I’m okay with the inventory not pausing, that’s part of the game design. I’m not okay with the fact I can’t pause at all, so if my neighbour rings for their spare key when I’m fighting Kalameet I just have to die 🤷🏻‍♀ (true story btw)

  • flamiera@kbin.melroy.org
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    22 hours ago

    I have two.

    1. The Culture

    I do not claim to be a ‘gamer’. I prefer to be best described as someone who plays games, but not nearly as often as one branded a ‘gamer’ would play games by. But I’ve been partly turned off from video games because of the culture surrounding them. The streamers who play games, the RGB droolers, the tech-junkies, the whales, the hype-train types, the multi-hour essay level of delivering an opinion on a game .etc

    Not to mention, all of the gamer-branded merchandise from chairs to even drinks. It just turns me off and I do not ever associate with that crowd and it’s a damn shame there is so much gullibility with the culture that it is difficult to avoid.

    1. Game-Padding

    Side-quest after side-quest does a game not make. That kind of thing is what you’d find in an MMO that needs to find things for you to do. Not in a more constrained container of a game that has a fixed story, a fixed completion rate and everything. All it tells me is that the developers did not think of or have had any faith in what they were making.

  • Devial@discuss.online
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    2 days ago

    Games that don’t allow you to pause and skip cutscenes.

    I don’t want to have to miss half of the cutscenes just because someone interrupted me or the phone rang or something half way through. Alternatively, when I’m on my 23rd replay of a game, I do not want to have to sit through every cutscenes I already know by heart.

    Oh, and modern games that allow manual saving at any time, not having any kind of regular auto save (looking at you here BG3).

    If you’re fine from a gameplay pov with having the player save whenever, then there’s really no good reason whatsoever to not have one or two auto save slots that get saved every 10-20 minutes or so, at least as an option in the menu. ESPECIALLY in open world games (like BG3…) where you can easily go literal hours at a time without hitting a checkpoint save. And yes, I am still salty over learning about BG3’s lack of regular auto save when I lost like 2.5 hours of progress on my first run.

    • demonsword@lemmy.world
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      22 hours ago

      Games that don’t allow you to pause and skip cutscenes.

      This is the main reason I cannot replay Valkyrie Profile

    • Soggy@lemmy.world
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      1 day ago

      I do not want to have to sit through every cutscenes I already know by heart.

      Forget it, there’s no way you’re taking Kairi’s heart!

  • Infrapink@thebrainbin.org
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    2 days ago

    Needing to log into an online account to play a single-player game.

    When a single-player game keeps pausing to tell me it can’t connect to the server.

    • Lojcs@piefed.social
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      2 days ago

      Especially when this happens in small indie games.

      You were the chosen one Anakin!

  • Nailbar@sopuli.xyz
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    2 days ago

    Unrealistic loot.

    Like when you kill a wolf and get shotgun shells as loot.

    But also more subtle stuff like enemies in a remote place that don’t carry or have any kind of food and drink with them.

    And when the enemy is clearly carrying a weapon, but it’s not lootable and you get some random stuff instead.

      • Vupware@lemmy.zip
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        20 hours ago

        In Hades II, there is a zone which has sentient gold bag enemies and flood littered with gold. Neither of these things provide you gold apart from standard drop rates.

    • IngeniousRocks (They/She) @lemmy.dbzer0.com
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      2 days ago

      I think shotgun slugs would be good loot from a werewolf, but they should be a junk item or a crafting item to combine with gunpowder and casings to make new ammo, not ready to use shells that’s just silly why does a werewolf have those?