Being able to refight bosses is such an awesome addition to Sekiro and Lies of P, it’s surprising that there aren’t move soulslike out there that offer that. Or some sort of gauntlet, like in Hollow Knight or Khazan. Khazan even let’s you refight bosses to farm materials for your armour/weapon crafting.
Difficulty settings would also be a welcome addition to all soulslikes. Those who want them can use them, those that don’t don’t have to.
What’s another feature you’d like to see more often?


Just had a whole comment brouhaha about difficulty options. Don’t want to rehash it, but I think in-game ways of addressing difficulty is under appreciated. Not everything needs to be a menu option outside the game.
“These sword snakes are too fast” -> “fuck it, I’m going to snipe them from this rooftop” or “I’m just going to summon a jellyfish to kill them”. That’s better than “everyone must fight these sword snakes in close range melee”. It feels more satisfying, to me at least, to bypass a challenge through in-universe mechanics than changing out of game config.
I’m not against settings, but I think in-game options don’t get enough credit.
But I am working on an assumption that not everyone will be able to execute every part of the game well. I couldn’t do a parry based build because I’m not great at it and don’t want to practice, so I don’t. I wouldn’t find it satisfying to run the game in slo-mo. But, like, you do you. It’s your fun.
In other words: multiple approaches and tools for challenges in the game.
I think this is one of the reasons Elden Ring did so well. Boss one-shots me repeatedly? Fuck it, I’ll explore. A certain style isn’t working? Vary things up a bit. Or go in through a different side of the building. Or snipe. Or…
Or Wuchang, where you can basically respec for every boss according to their weaknesses. I ran one build against most bosses, but changed it for a few specific ones where my regular build didn’t work well.
Huh. Was thinking of playing, but is that exhausting? Sounds rough.