• BigBananaDealer@lemmy.world
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    24 hours ago

    my point on wasteland is if people arent a fan of the direction fallout turned, they still have wasteland as an option

    • VerilyFemme@lemmy.blahaj.zone
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      23 hours ago

      It is a good option indeed. But, we’re Fallout fans. I, personally, would like to see more games in that world that carry on its deep exploration of humanity, player choice, and RPG themes. Fallout’s a big part of a lot of people’s lives, and I think that it’s perfectly normal to want it to continue in its own tradition.

      I don’t think it’s reasonable to be, like, toxic or obsessed about it, but it’s totally okay to criticize series you like. Vocal feedback from the fanbase helps build the community. Bethesda’s business model is based upon mass appeal, which means drawing in fans of other game types. This really boosted the popularity of Fallout with Fallout 3, where they sought to draw in FPS fans. Then Fallout 4 brought in survival crafting elements. These aren’t bad additions, but they focused on those over the actual RPG mechanics.

      You see the feedback here. It’s community-wide, not just Lemmy. In this case, Todd Howard has missed the point of what fans didn’t like about the game mechanics. They have a new audience, and there’s no need to actually delve into the problems that people had.

      It’s just a weird experience to have the dev of your favorite series be like, “Actually, we want a new audience,” and start catering to a different crowd using the series you like. I also totally get why people that prefer the Bethesda Fallout games feel that way, they do their gameplay loops solidly and are dripping with atmosphere. But there’s always going to be ire from the community if they just kinda, stop caring about the experience that drew in the people that gave Fallout its initial success. Which it really feels like they have. Or maybe Fallout fans are just whiny, idk. Thanks for reading my essay.