For some reason, the latter pisses me off a lot. The feeling of thinking you defeated the boss after learning the attack patterns only for you to have to start learning another moveset to defeat the boss annoys me. What about you?
For some reason, the latter pisses me off a lot. The feeling of thinking you defeated the boss after learning the attack patterns only for you to have to start learning another moveset to defeat the boss annoys me. What about you?
If used sparingly, I quite like it.
Defeating Malenia only for her to become the Goddess of Rot is pretty cool. Or if it is two distinct entities like Radagon and Elden Beast. But here is the thing this only works because these are the only two examples in Elden Ring, if that happened with every second Remembrance Boss it wouldn’t be nearly as impactful.
Rennala should be a third example, iirc
Yeah, I didn’t think of Rennala. Her first phase feels more like a preview to the actual fight.
I also forgot about the Scadutree Avatar in the DLC. The fight plays out differently here, with the opportunity to land a critical attack and pre-wound the second phase and the the third phase.
Ya exactly this. When used well it enhances the boss. When overused it becomes annoying and cliched.
I appreciate the way they had Malenia’s second healthbar interact with her health-steal mechanic too. Having the second phase start below full health adds some interesting pressure to not take hits since it’s the only time she can go above where she started