The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square536fedilinkarrow-up1913arrow-down115
arrow-up1898arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 days agomessage-square536fedilink
minus-squareOrygin@sh.itjust.workslinkfedilinkEnglisharrow-up2·2 days agoYes that I totally agree with you. Nobody should force artists to do stuff. However we are still in a capitalist system, so most probably they will have to adapt to sell to an audience.
minus-squareBrave Little Hitachi Wand@feddit.uklinkfedilinkEnglisharrow-up2·2 days agoThat’s just it. We can acknowledge the commercial impulse, without condoning it or placing it above the art.
Yes that I totally agree with you. Nobody should force artists to do stuff. However we are still in a capitalist system, so most probably they will have to adapt to sell to an audience.
That’s just it. We can acknowledge the commercial impulse, without condoning it or placing it above the art.