“For quality games media, I continue to believe that the best form of stability is dedicated reader bases to remove reliance on funds, and a hybrid of direct reader funding and advertisements. If people want to keep reading quality content from full time professionals, they need to support it or lose it. That’s never been more critical than now.”

The games media outlets that have survived, except for Gamespot and IGN, have just about all switched to this model. It seems to be the only way it survives.

  • paultimate14@lemmy.world
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    7 hours ago

    You have a much more optimistic memory of gaming review platforms than I do.

    I remember getting several different magazines in the 90’s and they were always the same thing. Any “professional” journalist knows that their livelihood is based on selling games. Journalists have to strike a balance between their audience and publishers, which makes negative reviews incredibly rare.

    It’s not just videogames. Music, movies, TV shows, books, comics, consumer products. Unkess you’re paying out the nose, reviews almost always have some sort of bias towards trying to sell things. I find the best opinions come from other sources: people I know personally, organic community discussions on the internet (though those are not immune to corporate influence), or when products are only mentioned in contexts where the author clearly will not benefit. For example, a journalist making a list of the top-10 games of all time putting Ocarina of Time on it is probably not incentives to do so… Unless Nintendo is trying to promote a re-release.

    • M0oP0o@mander.xyz
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      6 hours ago

      Yeah, review have always had a slant and people forget just how bad they where in the past. I would rather watch someone play the game and skip the reviews, however it must be said the old slanted review model has largely died off. We don’t buy magazines with advertorials anymore, and the appetite to pay for such content is at a low point by both consumers and advertisers.