That’s exactly the point. What’s easy for one person can be insurmountable to another. What’s the harm in catering to both?

  • Druid@lemmy.zipOPM
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    1 day ago

    And that’s fair. But you probably wouldn’t bat an eye if there were, in addition to that, just a couple sliders fine-tune to your liking or additional options to tick for those that want that, right? At least it sounds like that from your comment. Some people are just very adamant about such options ruining the game for players

    • Platypus@sh.itjust.works
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      1 day ago

      Yeah I don’t mind if a game has difficulty settings. I think they’re a crude way of modifying challenge level, but if that’s how the designer wants to construct the experience, that’s their call. On the flip side, I also respect it if the designer considers those settings incompatible with the experience they’re trying to create; the presence of those settings does have a meaningful impact on the experience of playing the game (this wouldn’t be such a consistent topic if they didn’t), and I don’t believe creatives should be obligated to compromise their vision.