That’s exactly the point. What’s easy for one person can be insurmountable to another. What’s the harm in catering to both?

  • Platypus@sh.itjust.works
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    1 day ago

    Yeah I don’t mind if a game has difficulty settings. I think they’re a crude way of modifying challenge level, but if that’s how the designer wants to construct the experience, that’s their call. On the flip side, I also respect it if the designer considers those settings incompatible with the experience they’re trying to create; the presence of those settings does have a meaningful impact on the experience of playing the game (this wouldn’t be such a consistent topic if they didn’t), and I don’t believe creatives should be obligated to compromise their vision.