every now and then i see “speedruns” like “beat the end in 20 seconds” but the process involves like a hundred quit/reload abuses to dupe items or similar. how can this be counted as a speedrun??? if you tried that on real hardware you’d be waiting an hour for all the load times, i dont think its fair to just handwave them away to nothing. maybe add a fixed “load time” penalty instead of treating it as zero.
what’s the best tas that doesn’t use this trick?
This is usually what “any%” means in the titles of speed runs, they will do whatever it takes to be the fastest game completion be damned. They weren’t the only category at first but let’s be honest its the most interesting. These people bend games in ways QA testers can only dream.
Sure, but I feel like the “TAS” part needs a qualifier. Normally a TAS is the logical extreme of a human run. It’s like a player piano, it’s a script that could in principle be played on the real game.
But a real life runner versus a minecraft “TAS” wouldn’t be in the same ballpark, because the real life runner can’t magically skip all the load times. It just feels disingenuous to call this a TAS, unless there’s a way to real-time verify it.