every now and then i see “speedruns” like “beat the end in 20 seconds” but the process involves like a hundred quit/reload abuses to dupe items or similar. how can this be counted as a speedrun??? if you tried that on real hardware you’d be waiting an hour for all the load times, i dont think its fair to just handwave them away to nothing. maybe add a fixed “load time” penalty instead of treating it as zero.

what’s the best tas that doesn’t use this trick?

  • nycki@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 days ago

    Sure, but I feel like the “TAS” part needs a qualifier. Normally a TAS is the logical extreme of a human run. It’s like a player piano, it’s a script that could in principle be played on the real game.

    But a real life runner versus a minecraft “TAS” wouldn’t be in the same ballpark, because the real life runner can’t magically skip all the load times. It just feels disingenuous to call this a TAS, unless there’s a way to real-time verify it.