Just some off the top of my head: Destiny, Deep Rock Galactic, Overwatch, and most recently Baldur’s Gate.

I received BG3 as a gift. I installed and loaded up the game and the first thing I was prompted to do is to create a character. There are like 12 different classes with 14 different abilities and 10 ability classes. The game does not explain any of this. I went to watch a tutorial online to try and wrap my head around all of this. The first tutorial just assumed you knew a bunch of stuff already. The second one I found was great but it was 1.5 hours long. There is no in-game tutorial I could find.

I just get very bored very quickly of analyzing character traits and I absolutely loathe inventory management (looking at you Borderlands). Often times my inventory fills up and then I end up just selling stuff that I have no idea what it does and later realizing it’s an incredibly valuable item/resource and now I have to find more.

So my question is this: Do you guys really spend hours of your day just researching on the internet how to play these games? Or do you just jump in and wing it? Or does each game just build on top of working knowledge of previous similar games?

E: General consensus seems to be all of the above. Good to know!

  • limeaide@lemmy.ml
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    11 months ago

    I recently started playing Divinity Original Sin 2, and I went through this problem as well until I changed the way I approached the game.

    I just let go of trying to make the most optimized decisions and instead just make the decision I, or my character would make (if I’m role playing).

    I just realized that no matter what decision I make, it will still lead me to finish the game. If I really want to, later I can go back and play it again to see more of the game. Only if I like my first play-through though.

  • Tavarin@lemmy.ca
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    11 months ago

    I just pick a character class that looks interesting, make them look like me, and get going.

    Figure it out as I play, and just have fun. I pretty much never watch videos or read anything about games unless I get really stuck, or have already finished the game and am curious about other playstyles.

    • LoboAureo@lemm.ee
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      11 months ago

      This!

      The fun of this games are learning what are good or bad combination of traits.

      Its true that if you already have playe Dungeon and dragóns or are used to play this short of games need less tries until you found something that works

  • ComradeSharkfucker@lemmy.ml
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    11 months ago

    Personally I just hop in an wing it. In the case of baldurs gate I already understood most classes and races because of DND but in general when it comes to games like that yeah I just wing it and hope for the best

    • MaggiWuerze@feddit.de
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      10 months ago

      This is it basically. Especially for the first time you don’t really need to minmax anything and still have a good time.

  • Don_alForno@feddit.de
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    11 months ago

    Or does each game just build on top of working knowledge of previous similar Games?

    This. There is a sort of gaming DNA that you just internalize over time. I’ve been gaming for 30 years, I just know how that one breakable wall looks, that you need to come back to once you get bombs or whatever it is. I know the difference between a caster, a fighter and a rogue when I see them without knowing the exact details of their ability mechanics in this particular game. My intuition as to how a given ability is most likely going to work is also usually pretty close. Because they are often very similar across different games.

    Also if you don’t know and don’t have to have the absolute optimal combination from square one, just pick what looks cool and try it. If it doesn’t work out, try something else. Most games allow respecs nowadays. We learn through failure and repitition.

    • Skipper_the_Eyechild@lemmings.world
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      11 months ago

      Baldurs Gate allows “respeccing” too, which I presume is respecialistion?

      It puts you back to level one, let’s you change class entirely even, but you keep your experience so you can level all the way up again straight away, making different choices.

  • muhyb@programming.dev
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    11 months ago

    For BG3, don’t search something about it, just start and play. You don’t need to know anything prior, however it’s a role-playing game so play accordingly what kind of character you created. You can save-scumming if you want if some desicion you made leads to something bad, though they all the part of the game. Just play and experience.

    For games like Overwatch, it isn’t complicated at all. It just requires you to play it constantly and learn counter measures just by playing. Learning them is the fun part, overthinking about them not so much.

    To be fair when I see “complex game” part, I was kinda expexting some advanced building games, something like Factorio, maybe RimWorld.

    Anyway, also you don’t have to like any games even if they are overwhelmingly positive titles. Just find what you like and dig in.

    • Moonguide@lemmy.ml
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      11 months ago

      I don’t know I’d qualify Rimworld as complicated, honestly. It has more moving parts than The Sims, sure, but it is nowhere near how complicated EU4 seems (I haven’t played it, it scares me, but CK is another good example).

    • key@lemmy.keychat.org
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      11 months ago

      Hey now factorio isn’t complex, just play it a lot and you’ll pick it up… I’m 2000 hours in and managed to finish a game in only 70 hours! I’m thiiiiis close to making train lines without constant crashes. Pretty soon I’ll feel ready to add in Bob’s mods to the mix. It’s… Simple…

  • wildginger@lemmy.myserv.one
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    11 months ago

    A lot of these games are working off of an assumed learned collective memory.

    Think of movies, and their tropes. How do you understand that when a movie cuts to black for a second, and then suddenly shows a new location, that we did not just teleport? That the black cut indicates the end of a scene, and the start of a new one?

    Think of how many games assume you know which button pauses, which opens the menu, which buttons move the character and which ones make you jump. Now, add another layer of controls. And another.

    BG3 is also working with an assumed collective memory from DnD. Assuming you already learned about class vs race, and cantrips vs lvl spells, and turn order, etc.

    It sucks when you miss large games that establish these things, but its also how art forms evolve. Games just dont yet have a way to easily re-teach them.

    • helenslunch@feddit.nlOP
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      11 months ago

      Think of how many games assume you know which button pauses, which opens the menu, which buttons move the character and which ones make you jump.

      Button bindings are almost always listed in the settings menu. And many games WILL explain those controls, usually with an option to toggle them on/off.

      • wildginger@lemmy.myserv.one
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        11 months ago

        Often, yes, but not always, and thats only become a recent trend.

        And just as many games dont, or only explain where their controls differ from the cultural expectations.

        It applies to mechanics too, but thats harder to talk about without actual examples in front of you, and I dont have any good contrast examples off the top of my head

    • frank@sopuli.xyz
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      11 months ago

      Yeah, if you’ve played DnD 5E I’d say you’re already well on the way to knowing how BG3 works technically. If not, it’s prolly a bit of a learning curve but the game does start soooorta slow at level 1, though 4 characters is a lot. Look up some common archetypes!

  • Glide@lemmy.ca
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    11 months ago

    BG3 is a unique example in that its built in a system many players already know and understand, AND the whole thing is so watered down that you can absolutely just wing it with a rudimentary understanding of how things function and be fine. You don’t need to min/max to enjoy the game, and if it’s too hard there are multiple difficulty levels. It’s fine to hit explorer difficulty pick a class for RP and just enjoy the game. The “GaMeR” police aren’t going to kick down your door.

    The answer to the wider question is: No, I don’t. I like learning systems and I’ve practiced learning systems very rapidly. I’ve been quickly learning new systems for some 20+ years, so by now, I am just good at it. I do not spend any real length of time researching how to play these games; I load in, read and absorb what’s in front of me, and try thngs. Things that don’t work, I throw out, and I try new things. After a few iterations of this, if I am still heavily struggling I may Google some build repository so I can glance over some ideas of what other suggest work and then incorporate those ideas into my own setup, but even then, that practice is preserved for more competitive games. Games like BG3, Deep Rock, Warframe, Darktide, Inkbound, and Cassette Beasts, just to name some I’ve played in the last couple months, I’ll never look up how others build and play. This is in part because I don’t need to, and in part because crafting my own builds and finding my own solutions is a large part of the fun for me.

  • Xerø@infosec.pub
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    11 months ago

    I’m playing Baldur’s Gate 3 with Wyll as my mage, and two custom hirelings that I brought in to replace Shadowheart the cleric, and the vampire thief guy who I was really liking up until he tried to bite me. So I killed him. Also thinking about letting Gale starve to death because I’d rather sell surplus magic items. The heroic characters talked too fucking much, and I didn’t appreciate all their drama. Hirelings are quiet and they kill who I want them to kill without complaing about it.

    I’m playing a half-drow elemental monk who somehow learned to play the lute and lyre. He’s black because I’m black, which is also why I wanted Wyll. I found a cowboy hat somewhere. Cowboy monk

  • Magnus@lemmy.dbzer0.com
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    11 months ago

    Wing it, discovering that I’ve made a massive mistake is part of the fun, I don’t want to spoil any game with let’s plays. I don’t try to get the most optimal build I’m just looking to have fun. I use what ever gun I enjoy the most in borderlands, yeah when it starts to feel weak I swap but I’m not going to use a gun I hate because it does two more damage that one I love.

  • averyminya@beehaw.org
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    11 months ago

    The game does not explain any of this. I went to watch a tutorial online to try and wrap my head around all of this. The first tutorial just assumed you knew a bunch of stuff already. The second one I found was great but it was 1.5 hours long. There is no in-game tutorial I could find.

    Why do you need to know? Just pick one and go with it!

    Deep Rock Galactic

    I haven’t played much but, it’s not complicated? There’s a main lobby where you select a quest, then you go on it. It generally involved following a path and gathering/dropping off stuff with some fighting in between.

    Overwatch

    This one is just anticipating other people’s movement on a map, which can be chaotic but I don’t really think it’s complicated? Honestly if you’re having issues just play Paladins instead I would stick by 1 or 2 teammates and just focus on staying with them no matter what. Over time you’ll learn what works and doesn’t work.

    Destiny

    Now THIS one is complicated bullshit. lol

    • exponential_wizard@lemm.ee
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      11 months ago

      As with any competitive game, in overwatch you are expected by other players to understand complex strategies that have evolved over time, which can be stressful for a newcomer.

      It doesn’t help that many players who don’t understand the Meta aren’t afraid to chime in. Standing in front of you holding up my shield isn’t my job, learn how to use cover fool.

    • cheesymoonshadow@lemmings.world
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      11 months ago

      I’m a casual gamer and I used to play Overwatch. There’s always the practice range or training room, I forget what it’s called. But what really got me learning all the characters was playing Mystery Heroes over and over.

  • BirdyBoogleBop@lemmy.dbzer0.com
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    11 months ago

    Isn’t Baldur’s Gate 3 just DnD, so thats easy as I already have that knowledge. All the others don’t seem that complex.

    Deep Rock is Shoot Stuff, mine, don’t die

    Overwatch is only complex when you get past the early learning and pissing around and start learning characters and trying to counter pick. Which you don’t need to do to have fun.

    Destiny I don’t remember much of. I guess it had some more complex movement and stats so that one might be more complex.

    • helenslunch@feddit.nlOP
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      11 months ago

      Isn’t Baldur’s Gate 3 just DnD

      I guess so? Never played DnD in my life and didn’t realize that.

      Overwatch is only complex when you get past the early learning and pissing around and start learning characters and trying to counter pick. Which you don’t need to do to have fun.

      Just feel like I’m gonna get my ass kicked by all the people who understand all the mechanics instead of just fucking around in-game. Would just be nice if they included the necessary info in the game instead of making you search it up online.

      • Vodulas [they/them]@beehaw.org
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        11 months ago

        BG3 uses D&D fifth edition rules, and the game is set in the Forgotten Realms, which is the official setting for D&D right now. That being said, that can be a lot to get into, and the BG3 tutorial is trash. For character creation you might just want to pick one of the origin characters. Creating a custom character can take a good long while, even if you know the rules already. The origin characters have most of the basic classes covered and will give you a feel for the game. If you want to change it up, there is a way to change your class and stats partway through act 1. That will at least get you in the game and playing, where there are tooltips that pop up.

        • helenslunch@feddit.nlOP
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          11 months ago

          BG3 uses D&D fifth edition rules, and the game is set in the Forgotten Realms, which is the official setting for D&D right now.

          I don’t know what any of these words mean, but thank you.

          • bermuda@beehaw.org
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            11 months ago

            D&D fifth edition rules

            This is the fifth version of D&D, released a few years ago I believe. Each version of D&D is called an “edition” and each one contains changes & new rules, characters, settings, stories, etc. Think of it like an update to a video game. Some people prefer old editions, some like new editions. The rules in BG3 are mostly from 5th edition (abbreviated as 5e). Like with video games, the publishers of D&D are called “Wizards of the Coast” so when people refer to editions, they refer to updates released by that particular company. Other companies make other versions, modifications, and campaigns within and like D&D, but only WotC makes D&D editions.

            Forgotten realms

            This is just the setting for D&D. It’s rather high fantasy, and if you’re playing a bog standard D&D game in real life, this is probably where your story is going to be set. Most of the settings within the Forgotten Realms are set within the large continent of Faerun. FWIW, “Baldur’s Gate” Is the name of a canonical city in Faerun. It’s a very wealthy and prosperous merchant city state. There are other campaigns and stories from other continents in the Forgotten Realms (and from beyond the forgotten realms), but Faerun is by far the most fleshed out.

            TL;DR: 5e is the “fifth edition,” which is the most current “official” ruleset for the game. The Forgotten Realms are the official setting for the game. Faerun is the main continent, and Baldur’s Gate is a city on that continent.

            • my_hat_stinks@programming.dev
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              11 months ago

              This is the fifth version of D&D, released a few years ago I believe

              Nearly a decade now, 5e core rulebooks were all released in 2014.

  • HatchetHaro@lemmy.blahaj.zone
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    11 months ago

    Here’s a fun thing you can do: just stop thinking about stats and make a character you’d like to bang, then just ooga booga it.

    Baldur’s Gate 3 may be very daunting at first, even with its genius tooltip system, so I just went straight into it with a Dragonborn barbarian with no real thought put into it other than “he’s hot and totes my new fursona”. You’d be surprised at how far you get and how much you pick up naturally over the next 80 hours of gameplay.

    That being said, it’s still not for everyone, as much as it tries to be, and if even Overwatch is too complex for you already, it might just be that the evolving game design in the industry is becoming more misaligned with your tastes, and that gamers are becoming more and more serious about the video games they play.

    • Zozano@aussie.zone
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      11 months ago

      I wonder how long before someone starts getting offended on behalf of cavemen for the phrase Ooga Booga.

      Seriously though, perhaps RPG’s just aren’t for OP. Some people get enjoyment from taking things slow, learning all the mechanics, and building the most powerful character possible within the limits of the game.

      Many people choose not to cheat in games like this to give yourself max stats because that’s where the fun is, as opposed to a a game like borderlands, where an already maxxed out character can still be challenged with the endgame content which scales to their level.

    • helenslunch@feddit.nlOP
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      11 months ago

      just stop thinking about stats and make a character you’d like to bang, then just ooga booga it.

      Haha I mentioned this elsewhere but that’s kinda what I did. Just picked random everything. I just feel like I’m going to get my ass kicked in the first altercation with a weak-ass character and be stuck there permanently.

      • Feydaikin@beehaw.org
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        11 months ago

        Don’t worry too much about it. It’s part of the Role-Playing charm.

        After my own first couple of playthroughs with “serious characters” I just started screwing around with fun builds.

        The “Double Chaos” sorceror is fun and stupid way to complete the game. Sometimes I’m a doomsday machine in battle, others times I’m a sheep…

      • bipmi@beehaw.org
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        11 months ago

        Unless you do obviously dumb things, like not doing anything at all and letting the enemies hit you, you literally could not fail at baldurs gate on default difficulty. I actually find it way too easy to succeed and far too forgiving. You could genuinely go through the whole game with your “picked random everything” character. Youll get your ass kicked a few times, but youll never get stuck anywhere. The only part thats complex is the story IMO. There are dozens of alternative endings and secret story bits and hidden interactions between characters. Almost every quest, no matter how small, has multiple endings. You could probably sink 1000 hours into BG3 without going through most of the story content.

  • Pxtl@lemmy.ca
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    11 months ago

    Deep Rock is good at letting you ignore what you don’t care about. I’ve never needed a wiki for it. It’s just fun and silly co op action, with massive complexity mostly about trivial things.