If only necromancy were real. They could summon and battle Gygax in court.

I don’t know what went wrong that such a patent was granted. I absolutely loathe IP people.

  • very_well_lost@lemmy.world
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    9 hours ago

    Shouldn’t it be trivially easy to demonstrate “prior art” in this case, making the patent invalid? I guess that requires someone to get into a legal battle with Nintendo… but it’s not like this is some niche mechanic. Surely there are other entertainment megacorps who are currently in violation of this “patent” and do have the resources to fight it in court.

    • moody@lemmings.world
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      7 hours ago

      Patent laws in Japan don’t work the same way as they do in most of the world. And they can only enforce their patent on companies operating in Japan.

      The whole Palworld situation was based on patents that Nintendo only applied for after Palworld was already released.

        • MrGabr@ttrpg.network
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          6 hours ago

          Indeed. The sources I’ve read seem to lay blame with games not usually patenting mechanics (which apparently is all patent officers look at for prior art, not other games), meaning it needs active challenging to be thrown out.

          PocketPair is based in Japan, which is where the previous, more directly problematic patents have been filed mid-litigation. While there is clearly prior art for the US patent, it isn’t quite as comically broad as the Japan ones, and since Japan doesn’t seem to care about prior art, those remain the most concerning to me.