If only necromancy were real. They could summon and battle Gygax in court.

I don’t know what went wrong that such a patent was granted. I absolutely loathe IP people.

  • very_well_lost@lemmy.world
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    8 hours ago

    Shouldn’t it be trivially easy to demonstrate “prior art” in this case, making the patent invalid? I guess that requires someone to get into a legal battle with Nintendo… but it’s not like this is some niche mechanic. Surely there are other entertainment megacorps who are currently in violation of this “patent” and do have the resources to fight it in court.

    • moody@lemmings.world
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      7 hours ago

      Patent laws in Japan don’t work the same way as they do in most of the world. And they can only enforce their patent on companies operating in Japan.

      The whole Palworld situation was based on patents that Nintendo only applied for after Palworld was already released.

        • MrGabr@ttrpg.network
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          6 hours ago

          Indeed. The sources I’ve read seem to lay blame with games not usually patenting mechanics (which apparently is all patent officers look at for prior art, not other games), meaning it needs active challenging to be thrown out.

          PocketPair is based in Japan, which is where the previous, more directly problematic patents have been filed mid-litigation. While there is clearly prior art for the US patent, it isn’t quite as comically broad as the Japan ones, and since Japan doesn’t seem to care about prior art, those remain the most concerning to me.

  • forrgott@lemmy.zip
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    8 hours ago

    I find it doubtful they’ll successfully enforce this in court. But you never know.

    The fact that this patent was issued is further proof our “intellectual property” laws and such are fucking broken to all hell, in any case.

    • MyDarkestTimeline01@lemmynsfw.com
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      9 hours ago

      Like the other guy said it’s a patient. I don’t know why these days it seems like the patent office is allowing patents for vague concepts, But it needs to stop. The entirety of the video game industry is built on itineration of ideas and concepts that came before. How much longer before they try to patent jumping?

      • TheLeadenSea@sh.itjust.works
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        7 hours ago

        I thought you had to prove it was unique concept before patenting something, anyway. These have obvious examples from other places

    • tal@lemmy.today
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      9 hours ago

      copyright

      This isn’t a copyright, but rather a patent.

  • Kyrgizion@lemmy.world
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    9 hours ago

    I don’t know what went wrong that such a patent was granted. I absolutely loathe IP people.

    Someone got paid, guaranteed.

    • General_Effort@lemmy.worldOP
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      9 hours ago

      This patent could have a chilling effect, but there’s no way it would stand up in court. They can still use it as a bargaining chip. Court cases are expensive. And if you don’t have a legal department, they are also a personal drain. But that’s small fry. Financially, I don’t believe it makes sense for them to resort to criminality to get such a patent. Maybe they hope it will influence their court case in Japan against Palworld?

      • kautau@lemmy.world
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        8 hours ago

        Sort of the point though. If they take a small creator to court, they can just bankrupt them through expensive legal proceedings, and because they do have the patents the judge is unlikely to throw the case out

        • General_Effort@lemmy.worldOP
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          6 hours ago

          Yes, absolutely. And there is money in patent trolling. I just don’t see the business case here. Why damage the Nintendo brand with such shenanigans when you could leave the patent trolling to some formally independent company. Maybe I just underestimate how much money can be made by shaking down small devs.

  • MyDarkestTimeline01@lemmynsfw.com
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    9 hours ago

    You can thank good ole Walt Disney and his lawyers for first pissing all over the public domain laws and then throwing as much of his weight as he could behind increasing the penalties for copyright infringements.