This is actually from 2022, but I missed it back in the day. This is quite important research imo, and very relevant lately. Link to the paper itself: https://www.sciencedirect.com/science/article/abs/pii/S0747563222001637
This is actually from 2022, but I missed it back in the day. This is quite important research imo, and very relevant lately. Link to the paper itself: https://www.sciencedirect.com/science/article/abs/pii/S0747563222001637
Maybe we need more women working in game design. I don’t know the figures, but I’m guessing they are underrepresented. We probably need more diversity in games generally. It feels like this should be obvious to studios too - the more diverse your team, the more likely your game is to appeal to a diverse audience = a larger pool of customers.
That was always my experience. You can force people to do hundreds of hours of sensitivity training and explain to them why making the acronym for their solver “SLUR” is inappropriate. But if you just focus on increasing the diversity of your hiring pool and ACTUALLY hiring the best and the brightest, so much of that solves itself because now there is someone to explain that China and Japan may have a lot of shared culture and history but are very much not the same country or why that word is totally a slur and so forth.
I don’t know the actual metrics per studio (and most that DO report it are heavily skewed because they put the administrative staff in with the creative to juice their numbers). But, mostly, every time I think about “popular gamedev” it just reeks of startup culture. The idea that if you were part of a successful team then you should lead your own and that this game was made by one auteur rather than a giant team and so forth.
And that has the exact same problems we see at so many startups as a whole. The person who was real good at coding is HORRIBLE at management and has no understanding of what HR is even for and so forth. Which leads to the kind of shit that was deeply frowned upon in a conference room at 3 am becoming corporate culture and leading to “cube crawls” and the institutional abuse at companies like Blizzard or Ubisoft.
One thing that sticks with me that has only been vaguely alluded to by the more “woke” games media outlets. Ikumi Nakamura kind of became a sensation when she went full kawaii during a press conference for (I want to say) The Evil Within and all follow up interviews revealed she was a fricking genius with amazing ideas and really strong arguments for why certain features were there or not. Then she mysteriously disappeared. She alluded to it being the stress of game dev and “politics” but considering the next time we saw her (at a completely new studio) she was still doing horror but ALSO had a kid…
I’m gonna need some context please
eardrums immediately shattered by screams of Gamergate reactionary media
If you have a way to make (qualified) women study software engineering and other game dev related fields, please do share. I would love that.
But you can’t fix lack of women and generally diverse people skilled in game dev during hiring. We have seen the results of trying multiple times.
Wow. Every dog in the tri-state area suddenly started barking. I wonder why…
But yeah. That is some bullshit that comes up every time anyone tries to address the diversity issues. “Well, if there were more intelligent black people, maybe we would hire a black or two” level comments.
In my experience, most first year undergraduate courses for STEM related degrees more or less match the demographics of the university itself. Depending on how rigorous the program that can change drastically as the weeding out courses happen, but it generally is “close enough” by the time they are in the 400s and going to special guest lectures by us industry a-holes.
The problem is what comes after. There is a reason there are Black Engineering and Women in Engineering mailing lists. Because so many companies (and graduate programs) basically want a “diversity hire” and nothing else. So you might have a class that graduates with 40% women entering a workforce that will hire 5%, at best. And… the good groups talk about this and encourage people to have a plan B. Whereas men (at least up until recently) know that if they just keep trying they’ll get hired eventually because 95% of those jobs are for them.
And grad school (less an issue for game dev) has the added problem where so many advisers are complete creeps with tenure. But that is a different mess.
No. Whatever the field, if you actually work towards having a diverse hiring pool and actually hire on merit, you tend to have an employee demographic within a stones throw of the regional breakdown. Because, yes, socioeconomic and institutionalized racism do give certain ethnic groups a serious disadvantage. But when you are hiring for roles with undergrad or graduate degrees? The best of the best are the ones who actually DO tend to find a way to bootstrap themselves up (or have parents who did). And… long term that goes a long way towards fixing things. It isn’t the complete solution but it REALLY helps.
A very good friend of mine who I worked with heavily on doing exactly that at our old company loved to joke about it as “reverse-gentrification of the work force”. The idea that if you get a diverse foothold into a “neighborhood”, it spreads. Those pesky women are more likely to know other pesky women who are a great fit for a role. And the kids of the Walker family are suddenly growing up in Silicon Valley and going to private schools rather than fighting for scraps at PS 118.
Makes me think why those big tech corporations are suddenly supportive of that regime in DC.
I don’t know anything about other STEM fields or other countries, but where I live, most sw engineering courses don’t have above 5%. (And I guess even fewer men in the medicine field. Some fields just seem to attract specific genders, idk why.)
But yeah, dismiss reality I have seen with my own eyes as “The dog whistles! The dog whistles!” And then act surprised when no one outside your echo chamber takes you seriously.