This is actually from 2022, but I missed it back in the day. This is quite important research imo, and very relevant lately. Link to the paper itself: https://www.sciencedirect.com/science/article/abs/pii/S0747563222001637
This is actually from 2022, but I missed it back in the day. This is quite important research imo, and very relevant lately. Link to the paper itself: https://www.sciencedirect.com/science/article/abs/pii/S0747563222001637
That was always my experience. You can force people to do hundreds of hours of sensitivity training and explain to them why making the acronym for their solver “SLUR” is inappropriate. But if you just focus on increasing the diversity of your hiring pool and ACTUALLY hiring the best and the brightest, so much of that solves itself because now there is someone to explain that China and Japan may have a lot of shared culture and history but are very much not the same country or why that word is totally a slur and so forth.
I don’t know the actual metrics per studio (and most that DO report it are heavily skewed because they put the administrative staff in with the creative to juice their numbers). But, mostly, every time I think about “popular gamedev” it just reeks of startup culture. The idea that if you were part of a successful team then you should lead your own and that this game was made by one auteur rather than a giant team and so forth.
And that has the exact same problems we see at so many startups as a whole. The person who was real good at coding is HORRIBLE at management and has no understanding of what HR is even for and so forth. Which leads to the kind of shit that was deeply frowned upon in a conference room at 3 am becoming corporate culture and leading to “cube crawls” and the institutional abuse at companies like Blizzard or Ubisoft.
One thing that sticks with me that has only been vaguely alluded to by the more “woke” games media outlets. Ikumi Nakamura kind of became a sensation when she went full kawaii during a press conference for (I want to say) The Evil Within and all follow up interviews revealed she was a fricking genius with amazing ideas and really strong arguments for why certain features were there or not. Then she mysteriously disappeared. She alluded to it being the stress of game dev and “politics” but considering the next time we saw her (at a completely new studio) she was still doing horror but ALSO had a kid…
I’m gonna need some context please