The problem with Betrayal at House on a Hill is the editing of the rules. Some haunts reference a rule that isn’t explained anywhere else and the players are left to guess what it’s supposed to be. There have been a few times where we ended up in a draw because something in the haunt was broken. If they had edited the haunt sections of the rule books and made sure that all rules were referenced in the main rulebook, the game would go more smoothly.
If everyone is familiar with the game, Twilight Imperium can fit in the time frame. However, I’d they aren’t, that can be 16 hours from the time you start figuring out the rules. Even longer if you read the rules, rather than watch a video (nine of which I’ve seen are comorehensive).
Not saying that you have to watch the video, just saying that it can be faster than a first time player reading the rules to everyone while figuring out how the game goes. Its a lot of information and the game has a lot of steps to it.
I fully disagree. I am one who hates to watch video’s and would much rather read something. Especially with my ADHD and not retaining spoken words as well as written words. But when it comes to learning to play a board game I first look for the existence of video instructions before reading. I always use the two in tandem when possible.
Our real problem with Twilight Imperium is there’s a lot you can do. We have a couple of players with option paralysis, so each round of turns goes like “2 minutes, 4 minutes, 3 minutes, 40 minutes, 2 minutes, 30 minutes”. Makes the whole game take about twelve hours - four players don’t enjoy it since they spend 95% of their time waiting, and the two OP players get really upset if they’re “rushed” and don’t enjoy it.
It seems to combine the “game is over for you if you messed up the first couple of turns, but you’ll be playing it for a long time yet” aspect of Settlers of Catan, with the interminable dice rolling combat of Risk. If that combination, but slowly, sounds perfect to you, then it might be your new favourite game. To me, there are much more fun games that you could fit into the same timescale.
Yeah, analysis paralysis really slows the game. The first time I played was with 3 or 4 players over 12-14 hours, mostly because we didn’t know what we were doing. Then we played again about a year later and the game lasted about 8 hours with 4 people and another time a couple months later, we played a 4 hour game with 5 people.
One thing in that game in particular, would be to give everyone a little notebook so that they can write down what they think about their next turn. Sometimes it crawls so much that you forget what you were going to do by the time of your turn. It definitely helps when you play the game a little more frequently and don’t have to relearn everything.
My problem with Betrayel at House on a Hill is that the exploration part is fun, but often has very limited effect on the haunt. It’s so random, you cannot “go” for something, and the haunt can happen basically any time. Handing out a couple of random cards to everyone and laying out some tiles would have the same effect.
The problem with Betrayal at House on a Hill is the editing of the rules. Some haunts reference a rule that isn’t explained anywhere else and the players are left to guess what it’s supposed to be. There have been a few times where we ended up in a draw because something in the haunt was broken. If they had edited the haunt sections of the rule books and made sure that all rules were referenced in the main rulebook, the game would go more smoothly.
If everyone is familiar with the game, Twilight Imperium can fit in the time frame. However, I’d they aren’t, that can be 16 hours from the time you start figuring out the rules. Even longer if you read the rules, rather than watch a video (nine of which I’ve seen are comorehensive).
If I have to watch a video to play a game, I ain’t playing it.
That aggravates me to no end. Learn to fucking write, or hire a tech writer.
Not saying that you have to watch the video, just saying that it can be faster than a first time player reading the rules to everyone while figuring out how the game goes. Its a lot of information and the game has a lot of steps to it.
A video can be helpful, but a good rulebook and somwone who knows the basics of board games are an amazing combo
I fully disagree. I am one who hates to watch video’s and would much rather read something. Especially with my ADHD and not retaining spoken words as well as written words. But when it comes to learning to play a board game I first look for the existence of video instructions before reading. I always use the two in tandem when possible.
Our real problem with Twilight Imperium is there’s a lot you can do. We have a couple of players with option paralysis, so each round of turns goes like “2 minutes, 4 minutes, 3 minutes, 40 minutes, 2 minutes, 30 minutes”. Makes the whole game take about twelve hours - four players don’t enjoy it since they spend 95% of their time waiting, and the two OP players get really upset if they’re “rushed” and don’t enjoy it.
It seems to combine the “game is over for you if you messed up the first couple of turns, but you’ll be playing it for a long time yet” aspect of Settlers of Catan, with the interminable dice rolling combat of Risk. If that combination, but slowly, sounds perfect to you, then it might be your new favourite game. To me, there are much more fun games that you could fit into the same timescale.
Yeah, analysis paralysis really slows the game. The first time I played was with 3 or 4 players over 12-14 hours, mostly because we didn’t know what we were doing. Then we played again about a year later and the game lasted about 8 hours with 4 people and another time a couple months later, we played a 4 hour game with 5 people.
One thing in that game in particular, would be to give everyone a little notebook so that they can write down what they think about their next turn. Sometimes it crawls so much that you forget what you were going to do by the time of your turn. It definitely helps when you play the game a little more frequently and don’t have to relearn everything.
My problem with Betrayel at House on a Hill is that the exploration part is fun, but often has very limited effect on the haunt. It’s so random, you cannot “go” for something, and the haunt can happen basically any time. Handing out a couple of random cards to everyone and laying out some tiles would have the same effect.