• Hemingways_Shotgun@lemmy.ca
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    1 day ago

    My issue with 76 is that due to the nature of it having to be on a multiplayer server at all times, there was no permancence to anything.

    For example, when I would base build in FO4, I could spend some time clearing out the surrounding area of hostiles and be confident that it would stay clear for a least a good while. It’s how you survive. If I complete a quest, I get the reward and move forward in my plotline.

    The first time I tried 76, I popped my base down without realizing I was accidentally within trigger range of one of the random quests that exist (Robots taking over a greenhouse or some shit), and literally every time I loaded up into the game, the exact same quest would trigger, because it has to. That’s how 76 works.

    So I moved my base, except this time I cleared out a small group or raiders that had set up camp just a little ways down the road, and wouldn’t you know it…they respawn every…single…time I load the game.

    That’s just how 76 is designed to work. Other than the main plot quests that are “instanced”, meaning that you complete them and it goes away, literally everything else, from fetch quests, to raider camps, to robots and monsters, to clearing out buildings all respawn and there’s nothing you can do to have some sense of permanence in your little settlement.

    That’s not Fallout, that’s just a shooter.

    • Demdaru@lemmy.world
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      1 day ago

      Ayy, that’s valid ^^

      However, Fallout 4 also worked like that, unless you dislike it for that too. Clean the quarry near Sanctuary, boom, they move back in. Clear bandits on the entrance to Boston, boom, they move back in. I found that irksome and never did the quary quest due to that xD

      Fallout 3 and New Vegas were more permament…or I remember wrongly. ^^’

      But personally after I learned that I adapted and I don’t find this that irksome, if anything, I find it adding some weird quality to the game. Like yeah, you cleared the bandits but even lorewise everywhere are notes suggesting that bandits also clear bandits all the time. Bots you mentioned have literally auto message cause Responders couldn’t get them to work properly. But again, I do feel ya ^^’

      Overall I would absolutely love if Beth made a Fallout with the views and building depth of F76, with building scope of F4 and story depth of F:NV.

      • Hemingways_Shotgun@lemmy.ca
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        5 hours ago

        Yes. It’s natural that in a vacuum, raiders would eventually move in. But not the same raiders. And not every time you boot up the game.

        It would be akin to in Fallout 4 clearing out the wreck of the USS Riptide so that you can secure your path across the bridge (I think there’s something like 6 or seven raiders including one in power armour). And then having to clear it all again, including the guy in power armour, every time you boot up the game and want to cross the bridge.

        I would expect eventually, a new raider or two might try to make the Riptide their home, but not immediately, and not the same exact spawn.