• Demdaru@lemmy.world
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    1 day ago

    Ayy, that’s valid ^^

    However, Fallout 4 also worked like that, unless you dislike it for that too. Clean the quarry near Sanctuary, boom, they move back in. Clear bandits on the entrance to Boston, boom, they move back in. I found that irksome and never did the quary quest due to that xD

    Fallout 3 and New Vegas were more permament…or I remember wrongly. ^^’

    But personally after I learned that I adapted and I don’t find this that irksome, if anything, I find it adding some weird quality to the game. Like yeah, you cleared the bandits but even lorewise everywhere are notes suggesting that bandits also clear bandits all the time. Bots you mentioned have literally auto message cause Responders couldn’t get them to work properly. But again, I do feel ya ^^’

    Overall I would absolutely love if Beth made a Fallout with the views and building depth of F76, with building scope of F4 and story depth of F:NV.

    • Hemingways_Shotgun@lemmy.ca
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      5 hours ago

      Yes. It’s natural that in a vacuum, raiders would eventually move in. But not the same raiders. And not every time you boot up the game.

      It would be akin to in Fallout 4 clearing out the wreck of the USS Riptide so that you can secure your path across the bridge (I think there’s something like 6 or seven raiders including one in power armour). And then having to clear it all again, including the guy in power armour, every time you boot up the game and want to cross the bridge.

      I would expect eventually, a new raider or two might try to make the Riptide their home, but not immediately, and not the same exact spawn.