I’ve worked a bit with the Blender VR extension in Blender 4.5 (and previous versions). It is great. It’s limited, but it works. Steam VR + ALVR can allow Blender to connect to VR headsets like Meta (Oculus) Quest 2 and others, and it makes for a very convenient workflow to check out a scene in real “physical” dimensions. In other workds, I can move around inside the scene and look at details in a completely different way from how I do it using a flat screen.
But there are some limitations.
It only works with movement and the VR controllers. It doesn’t somehow work with USB gamepads. And it doesn’t work with hand tracking.
I wish there was more work put down into it. Here’s the scenario I’d like:
For me, I would like to use the keyboard navigation that is there on the flat screen version. I just wanna use the keyboard to move around, as I don’t wanna move into another room or a larger space to move around physically - I just wanna check out my scene as I model.
Also, there seems to be some stability issues - especially using ALVR, as it keeps disconnecting. Probably not related to Blender VR.
Anyway, the recent partnership with Pico is interesting and give me hope! Go Blender!
Try setting the stream socket connection in ALVR to TCP only instead of using UDP. That should fix the disconnects
I will give that a try! Thank you for the feedback.