I’ve worked a bit with the Blender VR extension in Blender 4.5 (and previous versions). It is great. It’s limited, but it works. Steam VR + ALVR can allow Blender to connect to VR headsets like Meta (Oculus) Quest 2 and others, and it makes for a very convenient workflow to check out a scene in real “physical” dimensions. In other workds, I can move around inside the scene and look at details in a completely different way from how I do it using a flat screen.
But there are some limitations.
It only works with movement and the VR controllers. It doesn’t somehow work with USB gamepads. And it doesn’t work with hand tracking.
I wish there was more work put down into it. Here’s the scenario I’d like:
For me, I would like to use the keyboard navigation that is there on the flat screen version. I just wanna use the keyboard to move around, as I don’t wanna move into another room or a larger space to move around physically - I just wanna check out my scene as I model.
Also, there seems to be some stability issues - especially using ALVR, as it keeps disconnecting. Probably not related to Blender VR.
Anyway, the recent partnership with Pico is interesting and give me hope! Go Blender!
I will give that a try! Thank you for the feedback.