I am trying to Implement multiplayer into my relativly empty project but for some reason the player that joins doesnt get a camera assigned and cant walk/move their camera, I followid this tutorial: https://www.youtube.com/watch?v=G28bNlgICJg but it doesn’t seem to work properly. I am using a MultiplayerSpawner and MultiplayerSynchronizer
I put the code in this godot forums post: https://forum.godotengine.org/t/help-with-multiplayer-players-that-join-can-see-anything-or-walk/118322
Any help is Appreciated
@MorrisRF what seem to be wrong?
As I said in the post, the player that joins cannot see anything besides the default godot grey background and no inputs are detected from the player that joined.
He can’t see and he can’t walk
@MorrisRF is he in scene or is he only added only with instantiation?
he needs to be added as a child of some scene.
btw you need to be more specific about what’s going on.
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