Seems like there’s a butt-load of GM-guidance material out there. In particular things like the Lazy GM’s Guide. But it’s harder to find good, accessible and reasonably comprehensive guide for building good players and player arcs.

I’m a new GM, and have a few new players who having fun, but are not feeling feeling like they know how to develop their character well. Any useful material I can give them would be appreciated.

We’re currently playing a game that’s mechanically a bit more like PbtA (not crunchy), but advice for any game/system is welcome.

  • sexybenfranklin@ttrpg.network
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    6 days ago

    I wanted it to be “explore the cursed island full of monsters and traps”, and one of the players just wanted to open a restaurant. No. Bad.

    Respectfully, that player is an ass.

    A game about opening a restaurant sounds really fun. Playing a character like that in a different kind of game ain’t the time or place though.

    I just started running a game of Broken Compass, and I truly am blessed to have my group, because they’re great, but we still all built characters together as part of session zero so I could make sure they all fit the theme of the story I’m trying to have them inhabit.

    • jjjalljs@ttrpg.network
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      6 days ago

      I definitely learned from the experience. Specifically, be explicit about what tone and such we’re going for, and be firm if someone is going off in some other direction.

      In her defense, she’d played little to nothing before.