cloudless@piefed.social to Patient Gamers@sh.itjust.worksEnglish · 2 days agoWhat do you think of procedurally generated dungeons?message-squaremessage-square40fedilinkarrow-up153arrow-down12
arrow-up151arrow-down1message-squareWhat do you think of procedurally generated dungeons?cloudless@piefed.social to Patient Gamers@sh.itjust.worksEnglish · 2 days agomessage-square40fedilink
minus-squareAgent Karyo@lemmy.worldlinkfedilinkEnglisharrow-up10·2 days agoThe proc gen maps in Diablo 1 worked pretty well IMO.
minus-squareAshtear@lemmy.ziplinkfedilinkarrow-up1·8 hours agoIt’s really interesting that one of the reasons Diablo 3 was a step down was the increase in handcrafted story elements that kept interrupting the procgen flow. Some games just do really well with it.
The proc gen maps in Diablo 1 worked pretty well IMO.
It’s really interesting that one of the reasons Diablo 3 was a step down was the increase in handcrafted story elements that kept interrupting the procgen flow. Some games just do really well with it.