I was watching a video by Frost (used to be with Second Wind doing the Cold Takes) about extraction shooters and their recent rise to popularity and what it means for gaming. He mentioned there that Miyazaki seems to be a fan of Tarkov and that he took inspiration for their upcoming multiplayer games from the game, concluding that both Nightreign as well as Duskbloods could be considered “extraction” games. Does that fit the bill?
I mean, in a sense it does: you drop into the world, no resources which you need to farm up, you fight enemies and explore the map for more resources and weapons, and you lose all your progress once you die. Could this be a new sub-genre, then?
Literally the core feature of roguelikes is that you reset to base state upon death. Which is what OP described.
My dude, there is “literally” no standard definition. There was even a fucking conclave about it.
https://en.m.wikipedia.org/wiki/Roguelike#Berlin_Interpretation
If there’s no standard definition, then I can apply whichever definition I want. What’s your point?
You also just said it was a core feature and based on the link they provided… it is a “high value factor” which sounds like a core feature to me.
Losing items/ progress between deaths is the difference between roguelike and roguelite as least as far as I’ve ever seen it used. So imo it would absolutely be a core feature since if a game has meta progression then it is now roguelite.
Oh hey what do you know, the link they provided even tells you that you’re right
&
So if people need a grading rubric to understand roguelikes then if the “core feature”(aka “high value factor”) you describe is not there then it is a roguelite instead. Again that sounds awfully like a core feature to me