• njm1314@lemmy.world
    link
    fedilink
    English
    arrow-up
    64
    ·
    2 days ago

    To save anytime features a pretty nice tag to have. I don’t know if I buy games anymore that you can’t do that.

    • Wilco@lemm.ee
      link
      fedilink
      English
      arrow-up
      27
      ·
      2 days ago

      Yea, I may not be able to sit for the entire “game helping” timeframe that the dev has decided needs to be played at one time.

      • Damage@feddit.it
        link
        fedilink
        English
        arrow-up
        11
        ·
        2 days ago

        Thank Gabe for the Deck’s suspend functionality. It’s not the same as saving, but it means that I can play pretty much any game for a few minutes at a time if I want, as long as I only play that.

    • CodexArcanum@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      11
      ·
      2 days ago

      Yeah, I’m excited for this to be documented. I got burned on Wrath: Aeon of Ruin by this. Fun game but it only has checkpoint saves. You can make checkpoints (from a limited pool) when you want, but only to respawn from if you die. If you turn the game off, it’s back to the beginning of the zone. And each zone (which is basically a boomer shooter mission) can be multiple hours long.

      Its basically unplayable for me because I have to clear out an afternoon to beat the whole level in one sitting.

    • Landless2029@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      4
      ·
      2 days ago

      Kingdom Come: Deliverance Save anytime with a consumable in game item. Doesn’t bug me once I got used to it.

      You get a free save slot to save a quit so you can save anytime, but not save scum freely.

        • drosophila@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          13
          arrow-down
          7
          ·
          edit-2
          2 days ago

          Because restrictions on what you can and can’t do is what makes a game a game. Should every game have noclip on by default in case someone doesn’t want to engage with the level at all? After all, players that want to can simply restrict themselves to only moving inside the playable space.

          I have no problem with being able to open up a console to type god and noclip, or installing mods to change how the game works, but it should be clear that you’re stepping outside the experience that the developer created. And it shouldn’t be an expectation that every game has the same experience.

          • orbitz@lemmy.ca
            link
            fedilink
            English
            arrow-up
            10
            arrow-down
            2
            ·
            2 days ago

            Being able to save the state when you have something come up doesn’t make a game a game though. I can see not allowing save scumming (don’t care for that term but not the point) but you should be able to leave a game at your leisure and be able to return to it without having to have the system turned on and ready to play. People can’t always tell how long or much progress a game requires you to be at it before you have to do a large chunk over again because of other responsibilities.

            I do see cutscenes being more difficult to handle this but if they’re putting in unskipable cutscenes then that’s something they should figure out, or allow you to skip if needed.

            • drosophila@lemmy.blahaj.zone
              link
              fedilink
              English
              arrow-up
              5
              ·
              2 days ago

              Sure, you should be able to pause and/or quit out and resume the game where you were.

              I just think its a little bit dumb that games like Undertale get praised for having a save system that’s not actually a save system, or how Oneshot gets praised for letting the player permanently screw themselves over (you get one shot, no reloading), but the fact that you have to make it to the next bonfire in Dark Souls to make progress is treated as meaningless bullshit that only serves to make the game harder with no thematic significance at all.

              • Warehouse@lemmy.ca
                link
                fedilink
                English
                arrow-up
                2
                ·
                2 days ago

                The full release of Oneshot actually does allow you to save anywhere, though I get your point.

      • cuteness@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        4
        ·
        2 days ago

        I don’t know about KCD, but at least with KCD2 you can’t save during cut scenes that advance the story. Some of them are very long and I’ve lost progress because I had to go do something else for a bit.

        You also can’t save during combat, which can also be long on some missions.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      edit-2
      2 days ago

      It’s pretty common in rogue likes and souls likes not to have any kind of manual saving. Though, souls likes done right generally save every action you take (Fromsoft) or every X seconds so you don’t really lose progress. You just can’t rage quit upon death to not take the L.