“What you see right there is variable pricing,” Bowser told The Washington Post. “We’ll look at each game, really look at the development that’s gone into the game, the breadth and depth of the gameplay, if you will, the durability over time and the repeatability of gameplay experiences.
AKA corporate greed.
How many games were released annually 20 to 30 years ago vs today?
Huh? What does this has to do with game prices? More games being released doesnt change the develepmont cost of a single game (it might even make it cost less because you could share assets, functions, animations etc between different games). But selling more games = more income directly since you don’t even have release those games physically anymore.
Total sales / total releases = average sales per release
You’re welcome, I’m full of super basic math tips!