

Neko-mechas might be a bit above my current 3d modelling abilities, but kitties getting close to each other and going mrrrrrrp is, naturally, already implemented 🐱


Sliding is planned! Will likely be belly slides because I suck at animating 😺
I should probably try to replicate the gauntlet for funsies…


Thankies! It took me longer than I’d like to admit to get their lil buttholes lined up just right on the model/texture!! 😹


The Mobility Enhanced Operator Wearable Pack, or M.E.O.W Pack for short, grants kitties extra aerial manouvering power and adds to their advanced catculated acrobatics.
He is just a normal (silly) little kitty 🐱


Hmmm, is just a catbox link, maybe imgur works better for you?


Had the exact same stuttering on Arch Linux with BG3 - only when moving the mouse/camera after an hour or so of gameplay. Resolved it completely when I disabled the new Steam background recording feature and Steam overlay (on BG3 only). Not sure if it was just one of those things or both, but it hasn’t happened since turning them off. Might be worth a try for you too~
Edit: Oh, also I have these launch options, I think the LD_PRELOAD="" might have been related to this issue too~
LD_PRELOAD="" VK_LOADER_LAYERS_ENABLE=VK_LAYER_MANGOHUD_overlay_x86_64 %command% --skip-launcher --vulkan
Hmm, I wouldn’t mind at all, but I feel like it might be wasting their storage resources to share random dev snippets without any production quality (kitty litter 😹). If I were to make more quality stuff, like actual proper dev logs or something it wouldn’t feel as wasteful…