It’s crazy how kind they are.
It’s crazy how kind they are.
I like the part where your every move is screencapped definitely not at all “uploaded”
Ga-ma-la
Fat doesn’t make you fat. Overeating is generally the problem. Check out a book called The Big Fat Surprise – it’s quite a good read.
Broccoli, kale, cauliflower, all rich in vitamin C. You don’t need fruits.
Sugar is bad for you. Fruit is unnecessary.
Fat is good for you.
Anti-open(source), anti-open(standards) l, anti-consumer, anti-planet, anti-repair, anti-honest. What else do you need?
I lifted my beer glass 4 or 5 times tonight. Woooof. I feel his pain.
It’s a component of a larger system.
So you want to be a computer algorithm?
You didn’t think the law was for you/us, did you?
Wikipedia, https://en.m.wikipedia.org/wiki/Shape_of_the_universe
“As of 2023 current observational evidence suggests that the observable universe is spatially flat with an unknown global structure.”
I don’t fully understand this stuff, so I dunno.
Right, my bad.
I think we’ve got enough evidence (proof?) that the universe is flat, and straight lines will continue straight forever and never intersect.
Whether there’s an actual thing that exists that does this? Dunno. Two parallel particles I guess?
1000
Even in the trade myself for 30 years, I have nfc. Probably not Engineer (by itself) though.
Guess I’m out of the loop. What happened with/to fandom wikia?
They were destined to go to the future, learn about the burn, return and prevent it. The burn was never going to happen.
This begs the question for me - at terminal falling speed, what’s the fastest you can decelerate to 0 and not sustain injury? And given that, how much more distance would you need to move?
Maybe a superhero can catch you, decelerate you to 0 over 3 inches and that’s good enough?
It’s weird to picture, but every point on the circle has a tangent vector which is, by definition, at a right angle to the radius vector, which is what the sides of that larger pie piece both are.
You have to think of the infinitesimally small point where the two meet.