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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • “Let them cheat”

    I mean, yeah, that’s one way to go. You could say “the students who cheat are only cheating themselves” as well. And you’d be half right about that.

    I see most often that there are two reasons that we see articles from professors who are waving the warning flags. First is that these students aren’t just cheating themselves. There are only so many spots available for post-grad work or jobs that require a degree. Folks who are actually putting the time into learning the material are being drowned in a sea of folks who have gotten just as far without doing so.

    And the second reason I think is more important. Many of these professors have dedicated their lives to teaching their subject to the next generation. They want to help others learn. That is being compromised by a massively disruptive technology. the article linked here provides evidence of that, and therefore deserves more than just a casual “teach better! the tech isn’t going away”


  • Have you seen the size of these classrooms? It’s not uncommon for lecture halls to seat 200+ students. You’re thinking that each student is going to present? Are they all going to create a presentation for each piece of info they learn? 200 presentations a day every day? Or are they each going to present one thing? What does a student do during the other 199 presentations? When does the teacher (the expert in the subject) provide any value in this learning experience?

    There’s too much to learn to have people only learning by presenting.













  • I love Wandersong so much. I’ve tried to put into words what makes this game different to every other game. It usually goes something like this.

    Nearly every game is about winning. Some are about plumbers leaping their way to the flag pole. Some are about gun-wielding heroes shooting everything. Those are pretty obvious examples of games where the primary emotion is Fiero (the feeling of pride after accomplishment). But even games about cozily pushing blocks, or doing skateboard tricks, or running a successful shop are also predominantly about fiero.

    Now, I agree that not all games are about this one emotion. Horror games feature fiero, but are mostly about exploring fear. And there are lots of games that explore other emotions as their primary goal. But the vast majority of games are about winning and the emotion of fiero.

    Wandersong is about happiness and not fiero. It makes that perfectly clear in its opening moments. The protagonist is made (painfully?) aware that he is not the hero. The Bard goes on to have several conversations with other characters about happiness. The plot largely revolves around increasing happiness. And, in terms of gameplay, in almost all the places a typical game would offer players chances to feel fiero, this game offers the player opportunities to experience happiness instead.

    If you’re looking for it, it’s clear that the game is occasionally working to prevent fiero and present happiness in its place. The game frequently puts the player in situations where there is no opportunity for them or The Bard to “win”. Instead, they have the chance to help or to be helped. And sometimes even when things turn out well, it’s despite The Bard and the player failing at their goal.

    It’s a unique game made with tons of love and I treasure it. I would recommend it to anyone with a heart.



  • Yeah, you’re honestly way out of line here.

    Being correct is not a virtue. Other people are not impressed by how correct you are, or by how great a job you’ve done in correcting others.

    Knowing more than others is not a virtue. Literally everyone knows less about some things than others; there is no super genius that is right or most knowledgeable about everything. For that reason (and many others), lack of knowledge is not a good reason to treat someone poorly.

    You obviously care about the mechanics of clear communication. I believe that you can be better than this, that you can keep in mind why we communicate, not just how. You obviously know a lot about certain topics as well. I believe you can be better at how you demonstrate your knowledge. This time you showed off your knowledge to shame someone else. Maybe next time you could show off what you know by sharing it with someone in a helpful way.

    Then people really would be impressed.



  • I get that my performance will change depending on whether I’m expecting a test or not. But I think if my car has its breaks slammed, it’s going to stop in less than 9m starting at 30km/h, regardless of whether it’s expecting it or not. It’s the stopping distance that I’m feeling is larger than it should be.

    A couple questions. Is the stopping distance in this diagram the distance the car travels after the driver has completed their reaction time and started hitting the breaks? And where does the value from this distance come from?

    I wouldn’t have thought to ask you before. A lot of times people just post things they find online that impact them in some way. But you seem to have a lot of knowledge that goes beyond just seeing this image.

    And, anecdotally, I was driving late last night and an animal jumped out into the road ahead of me. I would like to avoid hitting an animal just as much as hitting a person. But I didn’t immediately slam on my breaks to stop the car as quickly as possible. I gradually squeezed that break pedal until I was rapidly slowing. So maybe my assumption about stopping distance is wrong. Maybe the car can stop faster, but when driven by average people it doesn’t, simply because average drivers don’t stop optimally.


  • And looking at 60km/h, that’s 17m/s and they are claiming a 43m stopping distance. That would be like hitting the breaks and your car just slides on the pavement for 2.5 seconds, traveling the distance of an Olympic swimming pool, before stopping. That’s only reasonable in the worst possible driving conditions. Or maybe with an enormous and heavily loaded vehicle?

    Or maybe I’m being too optimistic here? Maybe these are numbers from actual accidents and in real life people hit the break slowly at first and stuff like that?